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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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I hate that the crew won't man all guns and shoot at ships. Anyone notice now with TMO 1.9 if you use the 40 or 20 to shoot ships yourself, if you give them back to the crew they will actually be pointing the guns at the ship you were shooting at...was it like that before? Wouldn't it be great if all your guns would shoot at ships now that they have a lil more beef to them with 1.9
The special ability guys often don't match their compartment. Simply, I may have a torp/gun rated man that special skills only work in the engines room. Most are mismatched for their compartment. Anyone else having this, just want to be sure. Seems with promotions I get the same Special ability skills over and over...Like 3 meds, 2 ballast fuel guys, ect... Be nice to be able to pick the ones with skills you don't already have. Anyone know of a work around. I'll dismiss the ones that I already have hoping to get different ones, but often get two, even three special guys with the same skills. I loved the one that picked up convoys whoever he was in 1.7 and haven't seen him yet. Once in awhile I still get the bug crew not going into repair mode when I take damage, sorta like the CO2 bug, if I save and reload it will work fine. It obviously effects damage being worked on if they're not in repair status, just on stations. I've had this with TMO 1.7...I'm a mod stacker, but check for file conflicts, ect, and mostly eye candy mods, but even when I back them all out to just TMORSRD and skins, it happens maybe once every other patrol, like the CO2 bug. I'll probably do a fresh install after this career since it rarely happens, just wondered if anyone else pays attention to this...If you don't really mouse over your men, it's easy to miss. Just wonder if anyone is seeing this. |
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