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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
based on SergButo´s NationalityMod V3.0 I´ve made a new FlagS.dat, that provides small flags for all nations. On suggestion/request of Carotio, who provided the *.tga files, I´ve implemented 3 new nations:
Regards, DD
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Last edited by DivingDuck; 11-28-06 at 12:17 PM. Reason: 3 extra nations |
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#2 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Does this mod include flags for all of the nations in Sergbuto's Nationality Mod 3.0? Sometimes, people forget the smaller ones like the Red Cross or Croatia. Not that I am assuming that you did that - I'm just checking.
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#3 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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You have repeated all the nations presented in a file flag.dat (Nationality Mod 3.0)? The size of an animated flag for example Russian same as in a file flagS.dat. :hmm:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 11-24-06 at 01:50 PM. |
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#4 |
Mr. Bad Wolf
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Great!
![]() I have been trying to include three new countries to SH3 in my GW-UA mod, but I don't know about hex-editing, so would you help me add these three countries: China, Uruguay and Venezuela I have the flags as tga files ready to send you in a mail, if you wanna help? I intend to add it both to GW-UA and to the World Map (campaign land layer) mod, and you'll be mentioned in the credit list of course! ![]() You can PM your mail adress if you wanna do it!
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#5 | ||
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
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I don´t use SergButo´s NationalityMod. So I can´t tell. I´ve 2 computers running SHIII. #1 - NYGM2.2 #2 - GW1.1a No other mods in use. I´ve taken the Flag.dat from install #1 and inserted/converted the mesh animation of the FlagS.dat. So, all flags included in the clean SHIII/patched 1.4b/NYGM2.2-installation are present in a big and a small version. But it will be no problem to insert any further flag, I think (hope). @Carotio: upload the files. I´ll see what I can do for you. ![]() Regards, DD
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Last edited by DivingDuck; 11-24-06 at 03:55 PM. |
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#6 |
Pacific Aces Dev Team
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NYGM 2.2 uses flag.dat from my Nationality mod v3.0. So, you basically took my work, inserted one 3d mesh from flagS.dat and distribute it without any credits.
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#7 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
Please tell me under what circumstances you would give permission to release this *.dat. Regards, DD
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#8 | |||
Pacific Aces Dev Team
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#9 | ||
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
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The file is available for d/l again: http://files.filefront.com/DD_FlagSr.../fileinfo.html (now with enclosed InstallationInstructions.pdf containing the credits) Regards, DD
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Last edited by DivingDuck; 11-24-06 at 10:05 PM. |
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#10 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Good work Diving Duck - I'm glad that you and Sergbuto worked out this mistake to mutual satisfaction and to the benefit of the community.
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#11 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
updated version is available for d/l: http://files.filefront.com/DD_FlagsV.../fileinfo.html 3 new nations have been added. The older version has been removed. Credits go to SergButo and Carotio. You´ll find further information in the installation instructions included. BTW, does anyone know how to change the thread title? Allthough I´ve installed the newest Java version I can´t change it. Regards, DD
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#12 | |
Watch
![]() Join Date: Nov 2006
Posts: 24
Downloads: 0
Uploads: 0
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Hello,
Quote:
Filax |
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#13 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Its not enough just to add new flags to the dat to create new nations They also have to be added to Defside.cfg and Roster folders created for them |
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#14 | ||
Mr. Bad Wolf
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![]() Quote:
If you go to my site, look under GW-UA, you'll see three screencaps of an ongoing project, which is soon to be finished! And to the campaign land layer, I have added China, Venezuela and Uruguay. But if it should be perfect, there should be room for adding units too, and then the flags were needed! But if you wait, I'll soon release it as an independant mod...
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#15 | ||
Watch
![]() Join Date: Nov 2006
Posts: 24
Downloads: 0
Uploads: 0
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Hello,
Quote:
Quote:
![]() Filax |
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