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Old 11-24-06, 10:21 AM   #1
DivingDuck
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Default Small Flags + 3 new nations´ flags ready for download

Moin,

based on SergButo´s NationalityMod V3.0 I´ve made a new FlagS.dat, that provides small flags for all nations.
On suggestion/request of Carotio, who provided the *.tga files, I´ve implemented 3 new nations:
  • China (civil/military)
  • Uruguay
  • Venezuela
D/L: http://files.filefront.com/DD_FlagsV.../fileinfo.html


Regards,
DD

Last edited by DivingDuck; 11-28-06 at 12:17 PM. Reason: 3 extra nations
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Old 11-24-06, 11:21 AM   #2
AG124
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Default Flags and Nations

Does this mod include flags for all of the nations in Sergbuto's Nationality Mod 3.0? Sometimes, people forget the smaller ones like the Red Cross or Croatia. Not that I am assuming that you did that - I'm just checking.
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Old 11-24-06, 01:32 PM   #3
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Quote:
Originally Posted by DivingDuck
Moin,

Iґve analyzed the flag.dat for weeks now. Although Iґm up to something else with that, Iґve made a new FlagS.dat (DD_FlagS.dat), that provides small flags for all nations. D/L it here: http://files.filefront.com/DD_FlagSr.../fileinfo.html

You donґt have to rename it. Just remove the original FlagS.dat from the LIBRARY folder!!!

Regards,
DD
What difference of your file from a file flagS.dat (Nationality Mod 3.0)?
You have repeated all the nations presented in a file flag.dat (Nationality Mod 3.0)?
The size of an animated flag for example Russian same as in a file flagS.dat.
:hmm:
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Last edited by Anvart; 11-24-06 at 01:50 PM.
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Old 11-24-06, 02:01 PM   #4
Carotio
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Great!

I have been trying to include three new countries to SH3 in my GW-UA mod, but I don't know about hex-editing, so would you help me add these three countries:
China, Uruguay and Venezuela

I have the flags as tga files ready to send you in a mail, if you wanna help?

I intend to add it both to GW-UA and to the World Map (campaign land layer) mod, and you'll be mentioned in the credit list of course!

You can PM your mail adress if you wanna do it!
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Old 11-24-06, 02:23 PM   #5
DivingDuck
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Moin,

Quote:
Originally Posted by AG124
Does this mod include flags for all of the nations in Sergbuto's Nationality Mod 3.0? Sometimes, people forget the smaller ones like the Red Cross or Croatia. Not that I am assuming that you did that - I'm just checking.
Quote:
Originally Posted by Anvart
What difference of your file from a file flagS.dat (Nationality Mod 3.0)?
You have repeated all the nations presented in a file flag.dat (Nationality Mod 3.0)?
The size of an animated flag for example Russian same as in a file flagS.dat.
:hmm:


I don´t use SergButo´s NationalityMod. So I can´t tell.

I´ve 2 computers running SHIII.
#1 - NYGM2.2
#2 - GW1.1a
No other mods in use.

I´ve taken the Flag.dat from install #1 and inserted/converted the mesh animation of the FlagS.dat. So, all flags included in the clean SHIII/patched 1.4b/NYGM2.2-installation are present in a big and a small version.

But it will be no problem to insert any further flag, I think (hope).

@Carotio:
upload the files. I´ll see what I can do for you.

Regards,
DD

Last edited by DivingDuck; 11-24-06 at 03:55 PM.
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Old 11-24-06, 03:01 PM   #6
sergbuto
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NYGM 2.2 uses flag.dat from my Nationality mod v3.0. So, you basically took my work, inserted one 3d mesh from flagS.dat and distribute it without any credits.
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Old 11-24-06, 03:29 PM   #7
DivingDuck
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Moin,
Quote:
Originally Posted by sergbuto
NYGM 2.2 uses flag.dat from my Nationality mod v3.0. So, you basically took my work, inserted one 3d mesh from flagS.dat and distribute it without any credits.
sorry for that. I wasn´t aware that you´ve altered the flag.dat already. I don´t take work of others and pretend it´s mine wittingly. I didn´t mean to steal from you. So, UFN I will delete the d/l link. If I knew, I would have credited you of course in the first place.
Please tell me under what circumstances you would give permission to release this *.dat.

Regards,
DD
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Old 11-24-06, 04:20 PM   #8
sergbuto
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Quote:
Originally Posted by DivingDuck
Moin,
Quote:
Originally Posted by sergbuto
NYGM 2.2 uses flag.dat from my Nationality mod v3.0. So, you basically took my work, inserted one 3d mesh from flagS.dat and distribute it without any credits.
sorry for that. I wasn´t aware that you´ve altered the flag.dat already. I don´t take work of others and pretend it´s mine wittingly. I didn´t mean to steal from you. So, UFN I will delete the d/l link. If I knew, I would have credited you of course in the first place.

Regards,
DD
I am sure that you did NOT mean to "steal" the work or did it on purpose. However, when taking a file from already modified installs one needs to make sure that the particular file was not re-worked by other modders before distributing it. Reading Readmes usually helps in this respect (although I admit it is not very easy to get that from NYGM documentation because that is buried in enclosed RUB's Readme).

Quote:
Originally Posted by DivingDuck
Please tell me under what circumstances you would give permission to release this *.dat.
Normal crediting with mentioning the original mod should be enough.
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Old 11-24-06, 09:42 PM   #9
DivingDuck
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Moin,

Quote:
Originally Posted by SergButo
I am sure that you did NOT mean to "steal" the work or did it on purpose. However, when taking a file from already modified installs one needs to make sure that the particular file was not re-worked by other modders before distributing it. Reading Readmes usually helps in this respect (although I admit it is not very easy to get that from NYGM documentation because that is buried in enclosed RUB's Readme).
well, I´ll keep that in mind for the future. I might have known if I´d taken a closer look.

Quote:
Originally Posted by SergButo
Normal crediting with mentioning the original mod should be enough.
It´s done now.



The file is available for d/l again: http://files.filefront.com/DD_FlagSr.../fileinfo.html
(now with enclosed InstallationInstructions.pdf containing the credits)


Regards,
DD

Last edited by DivingDuck; 11-24-06 at 10:05 PM.
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Old 11-24-06, 11:16 PM   #10
AG124
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Default Flags File

Good work Diving Duck - I'm glad that you and Sergbuto worked out this mistake to mutual satisfaction and to the benefit of the community. Your combined work is and will be an essential mod to pretty much all SHIII players.
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Old 11-28-06, 09:08 AM   #11
DivingDuck
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Default 3 extra nations

Moin,

updated version is available for d/l: http://files.filefront.com/DD_FlagsV.../fileinfo.html
3 new nations have been added. The older version has been removed. Credits go to SergButo and Carotio. You´ll find further information in the installation instructions included.

BTW, does anyone know how to change the thread title? Allthough I´ve installed the newest Java version I can´t change it.

Regards,
DD
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Old 11-29-06, 11:59 AM   #12
Filax
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Hello,
Quote:
Originally Posted by DivingDuck
3 new nations have been added. The older version has been removed.
I checked the MUSEUM, but I can´t find the 3 new nations. Where are they?

Filax
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Old 11-29-06, 01:12 PM   #13
bigboywooly
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Quote:
Originally Posted by Filax
Hello,
Quote:
Originally Posted by DivingDuck
3 new nations have been added. The older version has been removed.
I checked the MUSEUM, but I can´t find the 3 new nations. Where are they?

Filax
Hi and welcome aboard

Its not enough just to add new flags to the dat to create new nations

They also have to be added to Defside.cfg and Roster folders created for them
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Old 11-29-06, 02:55 PM   #14
Carotio
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Quote:
Originally Posted by Filax
Hello,
Quote:
Originally Posted by DivingDuck
3 new nations have been added. The older version has been removed.
I checked the MUSEUM, but I can´t find the 3 new nations. Where are they?

Filax
Well, he added the three flags on my request!
If you go to my site, look under GW-UA, you'll see three screencaps of an ongoing project, which is soon to be finished!
And to the campaign land layer, I have added China, Venezuela and Uruguay. But if it should be perfect, there should be room for adding units too, and then the flags were needed!
But if you wait, I'll soon release it as an independant mod...
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Old 12-01-06, 10:52 AM   #15
Filax
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Hello,

Quote:
Originally Posted by bigboywooly
They also have to be added to Defside.cfg and Roster folders created for them
I added them to DefSide.cfg and created Roster folders. But no ships.

Quote:
Originally Posted by Carotio
But if you wait, I'll soon release it as an independant mod...
Waiting impatiently.

Filax
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