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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Aug 2004
Location: Boston. MA
Posts: 115
Downloads: 66
Uploads: 0
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hI, does anyone know if a mission generator will be made for this or a random mission genrator? Thx. It shd add to the replayabilit of this sim.
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#2 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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According to latest reports Akella say they are "currently working on it".
The file format of the missions & physics is very open, so if Akella fail to deliver, I'm sure some of our great modders will put something together. Sergbuto has already done some great experiments in modding the game.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#3 |
Machinist's Mate
![]() Join Date: Jan 2009
Location: Herndon,Virginia
Posts: 121
Downloads: 5
Uploads: 0
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I Agree,This Sim Does Need A Mission Editor.The Campaign Missions Are Fine,But You Should Be Able To Custom Make Your Own.
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#4 |
Pacific Aces Dev Team
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According to one of devs, the editor in the process of preparation for a free distribution (maybe within a month). In addition, the possibility to provide a 3D-model exporter is currently discussed by Devs. I do not know how trustable this info is.
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#5 |
Pacific Aces Dev Team
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The mission files are Python files, can be edited with a text editor.
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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