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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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Hi all, been away fro a "while", so what have I missed out on ?
Any new patches etc ![]()
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There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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What was the state of the sim when you left?
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#3 |
Commander
![]() Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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hmm, probably at 1.04 i think. No mods to speak of.
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There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Ouch. LWAMI was around by then.
![]() At that time, LWAMI was about using database and doctrine fixes to get DW to work the way it should because there were so many bugs and so many things that the database was meant to do that were never implemented for DW (at least not the commercial version). After 1.04, LWAMI has focused on database expansion, and we've probably doubled the number of platforms available. Hyperlobby and Gamespy more or less died. Dangerouswaters.pl helped revive gamespy a bit. The Seawolves had a "civil war" and what was the SSN division seceded and became "Global Naval Strike Force." The Seawolves Surface Division was expanded to include the former SSN division and renamed the Seawolves Virtual Navy. Another group left the SVN to form the Silent Sharks, who have made a few memorable appearances in these forums. Italian modders came out with Alpha Tau, a LWAMI based mod that featured new playables with stock interfaces Russian modders came out with Reinforce-Alert, a mod featuring new playables with new interfaces. After some time they appropriated the name "DWX" since the SCX team wasn't using it. Sometime after RA came out, SCS made a statement to the effect of giving tacit approval to the new-playables mods, although they have not officially reversed their stand on the issue. Frying Tiger makes rare appearances here, giving us some (probably false) hope that SCS will once again return to the commercial sim business, but for now that's not happening.
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#5 |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
Posts: 113
Downloads: 0
Uploads: 0
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I'm still lurking around, still have no news. (sigh) We did have a nice chat with the SubSim Meet guys when they came through Sonalysts, I was happy to have a chance to talk to them. We're still trying to figure out how to fund more commercial sim work.
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Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
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#6 |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
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Good to see you back Ramius (never forget you got my Seawolf with that damn English (Spearfish?)torp).
And good to see you Tiger. |
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#7 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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@Ramius, God you have not been around for long. I was Roh_Kudus back in 2001 not very active though. Must give the latest DWX 1.2 a try http://www.ra-dwx.narod.ru/download.htm Made some missions for it too check subsim DW download page At least try it to get a feel for it. To me it's just incredible. At least until we got our hands on DW successor though Sonalysts figured it may not worth getting into commercial PC game anymore.
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Last edited by Castout; 10-26-10 at 08:54 PM. |
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#8 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#9 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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A much nicer graphics would be a welcome but not a necessity. Realism as far as can be allowed and possible must be given and implemented too in game such as realistic torpedo multiple homing sensor, battery capacity(don't tell me Kilo has a shorter underwater endurance than WWII submarine), etc. Ah but this is nothing but daydreaming. . .because most people would rather play Call of duty XXIX
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Last edited by Castout; 10-28-10 at 07:29 PM. |
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#10 |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
Posts: 113
Downloads: 0
Uploads: 0
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Thanks, the spambots are winning the battle over there. Gotta see if I can get management to give me an assist, I'm overmatched! (grin)
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Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
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#11 | |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
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I think such and similar questions regularly pop up here in the forum, hence it would be nice if you/Sonalysts could just give your comments/thinking on this from time to time. So just more a bit of a dialog between you and the lurking guys here ![]() What do you think? |
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#12 | |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
Posts: 113
Downloads: 0
Uploads: 0
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If you're going to charge a premium price for a sim, you have to have a roadmap to follow so the customer gets some value for their purchase. This requires production resources to be dedicated to the roadmap tasks. That costs money! So you have to estimate how much revenue you'll get vs. how much time the programmers/artists can spend working on upgrades and improvements. If you miss, you lose money, or the updates don't come as frequently as promised, and you get annoyed customers. (well, more annoyed than usual customers...) (grin) Because of DW's poor retail showing, it's an uphill battle to convince the partnership to spend more money on it or anything like it. Plus it's so old now it needs a major overhaul. At this point a new game looks more cost-effective. All that said, what you mention is one of the possible ways we could make a business case for a new version/new game. This is why we haven't given up completely. Hope that helped some. I have to be circumspect because I can't promise anything. I'm personally very interested in new sims, but I'm not high enough on the food chain to do much about it!
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Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
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#13 | |
Fleet Admiral
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#14 | |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
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Thanks Roger for your insights/comments. I was not aware of that you do mainly customer developments with the non-commercial version of DW. Let's hope that there will be an opportunity to develop a new engine, which could serve both use-cases. |
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#15 |
Navy Seal
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There is a guy called Dr Sid who is developing his own sim with more realistic sub handling and acoustics.
Maybe give him a shout... |
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