SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-28-09, 03:50 AM   #1
kasperl
Seaman
 
Join Date: Dec 2009
Posts: 32
Downloads: 23
Uploads: 0
Default Why ships moored in ports often cannot be identified?

I mean after I get close to about only 500m from a stationary large ship (a 20k ton troop transporter confirmed in log after its sunk) and raise my periscope to observe it clearly, still the game doesn't realize that there is a ship right in front of me, neither does it discover several smaller vessels around her although they're all so near to me, as if they're only background, strangely the only ship which is identified is a fishing boat faraway...While in open sea a ship will be identified and reported several miles away once you can see it in periscope.

Is it because they're stationary so the sonar man cannot identify them by the sound of their propeller?
kasperl is offline   Reply With Quote
Old 12-28-09, 06:28 AM   #2
Gabucino
Gunner
 
Join Date: Oct 2009
Posts: 99
Downloads: 50
Uploads: 0
Default

Quote:
Originally Posted by kasperl View Post
Is it because they're stationary so the sonar man cannot identify them by the sound of their propeller?
Yes. Use the hydrophone manually, and set their "Unknown" type to "Merchant".
__________________
--
U-47
Personnel file
Gabucino is offline   Reply With Quote
Old 12-28-09, 03:57 PM   #3
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

If they're not moving, the soundman shouldn't be able to hear them at all, and neither should you. They should identify with the periscope, just the same as at sea.

I'm not sure why you're having this problem.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 12-28-09, 05:25 PM   #4
Gabucino
Gunner
 
Join Date: Oct 2009
Posts: 99
Downloads: 50
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
If they're not moving, the soundman shouldn't be able to hear them at all, and neither should you. They should identify with the periscope, just the same as at sea.

I'm not sure why you're having this problem.
Hydrophone is an interesting thing. In the torpedo exam, the visual targeting of the target ships is very slow, takes 1-2 minutes (despite the clear weather), unless I hand-change them from Unknown to Merchant in the hydrophone.

Another interesting thing I've seen that occured with the LRT's no-collision mod: sunk ships kept on bouncing all around on the seafloor, and emitting "Merchant" "noises" (actually silence).
__________________
--
U-47
Personnel file
Gabucino is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:05 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.