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Old 12-12-09, 04:17 PM   #1
BillCar
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Default Periscope won't stay locked

Hi all,

I'm a brand new Kaleun with a problem: I installed GWX 3.0 and it works fine. However, I just installed SH3 Commander, and now my periscope and UZO won't lock. They lock for a second or two and then lose the lock, and as you can imagine, that leads to a whole bunch of headaches!

Does anyone know why this is happening? Any recommendations?

Thanks in advance!
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Old 12-12-09, 04:29 PM   #2
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Have you enabled the ''malfunctions and sabotage'' option?
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Old 12-12-09, 04:32 PM   #3
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What's the approximate range to the target? At very long ranges it's impossible to properly identify the target, so the 'scope won't lock. It should lock when you get close enough for an attack.

At least it works that way for me.

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Old 12-12-09, 05:05 PM   #4
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In high seas, poor visibility or at long range you can lose lock. This is not an SH3 Commander problem. There are no problems caused by SH3 Commander. In fact, it is not a bug at all. It is expected behavior.
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Old 12-12-09, 05:24 PM   #5
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Yeah this isn't a fault it's just what real Uboat commanders experienced when they operated their magic locking button which didn't exist. Same thing with time compression. Real Uboat commanders spent the first years of the war not being able to find anything before they discovered that they were travelling too fast in time.

This community is the worst I've come across for making excuses for unfinished games. Some gamers really do deserve the shoddy products that they end up with.
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Old 12-12-09, 06:11 PM   #6
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Quote:
Originally Posted by Sea Sap View Post
This community is the worst I've come across for making excuses for unfinished games. Some gamers really do deserve the shoddy products that they end up with.
Sea Sap, everything you post is a whinge or a whine, just like I said about you in my first post to you in your 'I'm Done' thread. The rest of us put up with these same issues and the modding community here and elsewhere do their utmost to fix the gripes people have. Why can't you lighten up? Dissing the whole Subsim community because you've got no patience, no adaptability and quite frankly, no manners, is really gonna blow up in your face one day, either here or anywhere else you choose to troll.

Take a chill pill.
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Old 12-12-09, 07:13 PM   #7
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Quote:
Originally Posted by Sea Sap View Post
Yeah this isn't a fault it's just what real Uboat commanders experienced when they operated their magic locking button which didn't exist. ...
That's just about it. In real life there is no lock button. The button in the game is a user interface feature that simulates the person at the 'scope tracking a moving target. Loss of lock simulates losing sight of the target because of some visibility issue, like high seas, fog, or distance. It is a feature, not a bug.
Quote:
Originally Posted by Sea Sap View Post
This community is the worst I've come across for making excuses for unfinished games. Some gamers really do deserve the shoddy products that they end up with.
I suppose if one is predisposed to think of a product as inherently buggy, then it is easy to assume that something one doesn't understand is a bug.

SH3 as originally released was unacceptably buggy, and should not have been released in that state. The 1.4b patch brought it up to close to the industry standard. This communinity has fixed a few more bugs since Ubi stopped support. The end result is not a shoddy product. Check my sig. I have gotten more value for money out of this product than any other game I have purchased.

Software is inherently bugridden. If you want issue-free software, you are going to have to wait much longer before a release, and pay several hundred dollars per game.
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Old 12-12-09, 07:53 PM   #8
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Glad to hear it. If that is how it's supposed to work, I'm totally fine with it, and the rationale makes sense.

In fact, I did just now successfully lock and track a target long enough to screw up a firing solution. On the plus side, I hit a ship at the far opposite end of the convoy! A tanker, with one magnetic pistol at god knows what range. Poor guy just walked into it.

The destroyers had no idea where I was... until I got greedy. The Irish Sea isn't too deep.
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Old 12-12-09, 08:24 PM   #9
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So, now that I'm done playing for today, I can post some first impressions...

I'm already addicted to this game. I have an older system, so it does slow down a bit when I get close to a really cluttered port, but not enough to make it difficult to play. At sea, it runs verrrrrry smoothly.

So far, after installing the game this morning and the mods as well, I have sunk one tanker with the 88, one large cargo ship with the 88 (and blew a gun off its stern with one well-placed shot while it was shooting at me – took no damage!), and one tanker with a torpedo meant for a cargo ship. Even that screwed-up torpedo felt like a real accomplishment when it sent that tanker to the bottom of the Irish Sea!

I'm using periscope stabilization and external view (because it's pretty), but that's it.
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Old 12-12-09, 11:31 PM   #10
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Quote:
Originally Posted by Sea Sap View Post
Yeah this isn't a fault it's just what real Uboat commanders experienced when they operated their magic locking button which didn't exist. Same thing with time compression.
A very old discussion which you're too new to remember. No, the periscopes didn't lock. The man using the periscope, however, had the luxury of keeping his hands on the handles and his reticle lined up on the target, something we can't do without the "magic locking button".

Quote:
Real Uboat commanders spent the first years of the war not being able to find anything before they discovered that they were travelling too fast in time.
Then everyone should play at 1x? Yes, it was a mistake, and can properly be called a bug. They seemingly fixed it for SH4, and hopefully it will work properly in SH5. A lot of this stuff can't be found in the brief testing time they have. Would you prefer that SH3 had not been released until 2010? SH4 in 2015? SH5 in 2025? There will still be things that slip through in any project this complex.

Quote:
This community is the worst I've come across for making excuses for unfinished games. Some gamers really do deserve the shoddy products that they end up with.
Now you stoop to insulting us because we don't agree with you. I thought you said you were done. Can't you keep a promise?
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Old 12-13-09, 03:53 PM   #11
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Quote:
Originally Posted by Sea Sap
This community is the worst I've come across for making excuses for unfinished games. Some gamers really do deserve the shoddy products that they end up with.
I see by many of your posts that you have a terrible attitude; and an impatience that seems to hinder you more than help you.

Granted, the stock game is very buggy. But there are many "work-arounds", mods and good information for CFG editing and so on to help one enjoy the game. I ran into the very same thing you did. I took the time to ask questions, read the posts here, read manuals and articles. Did what I needed to do make the game "work" for me. I enjoy playing everyday with barely any "hiccups". The attitude of wanting it "NOW, NOW, NOW" will get you nothing but grief. No one here will want to help you if you continue to berate and not listen to what is being said here or what has been posted.

The solutions are here. Get off you duff and friggin look for them and fix them if you want to play this game. Instead you want to whine and cry and 8itch and moan that you have "issues". Well...boo-hoo. It won't fix itself. If you have entirely given up on SHIII, then leave, find another game and stick with it. As far as I can see with your posts, you are wasting our time and the band-width. Grow up a little, take your time and listen, just might be rewarding for a change.

I have found this community to be very helpful. It's all in the attitude.

I got a feeling this post will fall on "deaf ears and blind eyes".
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