SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-08-09, 04:40 PM   #1
Captain Birdseye
Watch Officer
 
Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
Default Merchant Strength

Hi guys,

Is it me, or do merchants seem to have too many "hitpoints"?

In the war it was well documented for ships to go down with a single torpedo, yet some in SHIII can withstand three!

Is it just the way i'm firing?
Captain Birdseye is offline   Reply With Quote
Old 12-08-09, 04:56 PM   #2
Weiss Pinguin
Ocean Warrior
 
Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
Default

What mods are you using? (If any) Most ships can and do go down with 1 torpedo, but it depends on how long you're willing to wait. I've spent hours waiting for a single ship to sink, and most eventually go under.

Also, are you going for keel shots or just pumping torpedoes into the side? A single shot under the keel can instantly snap even the larger ships in half, depending on where you aim. Or, if you're more patient and have excellent timing/luck, a single torpedo aimed at the front of the ship (Right on the bow) will cause massive flooding in the forward areas, as the ship's momentum keeps the water flowing in.
__________________
Weiss Pinguin is offline   Reply With Quote
Old 12-08-09, 06:31 PM   #3
Captain Birdseye
Watch Officer
 
Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
Default

Hi Mr Pinguin.


GWX 3.0 Super Dooper Captain Birdseye meets Pugwash Edition
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - No Medals on Crew
GWX - Alternative Load Screen
GWX - Vondos Ships
Thomsens Ships 4.1
EDE-LRT 2.04 full patch
Integrated Orders LRT 2.04 Full Patch
Das Boot Clothes
Bearded Faces
Flags
DBSM for SH3


Those are my mods.

I was in a convoy attack today and it took three torps to sink a medium tanker. I used 1 magnetic smack bang under the centre of the ship, and two impact pistols. After reading Iron Coffins I scratched my head and thought "hmm something isn't right here".

At least Iron Coffins has inspired me to get a little closer on the surface and not hide under the water!
Captain Birdseye is offline   Reply With Quote
Old 12-08-09, 07:15 PM   #4
Weiss Pinguin
Ocean Warrior
 
Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
Default

Does this happen with merchants and freighters as well? In my experience tankers can soak up 3-4 torpedoes before sinking. Not always, but sometimes.
__________________
Weiss Pinguin is offline   Reply With Quote
Old 12-08-09, 07:31 PM   #5
Captain Birdseye
Watch Officer
 
Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
Default

With more common freighters, I find it takes 2 torps to sink her.

Perhaps it's time to stop aiming bang on centre of the vessel and aim other places?
Captain Birdseye is offline   Reply With Quote
Old 12-08-09, 08:11 PM   #6
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Captain Birdseye View Post
In the war it was well documented for ships to go down with a single torpedo
Take a walk through here http://www.uboat.net/allies/merchants/listing.php

You'll find that what you say was 'well documented' is actually no such thing. Most ships took at least two, even some of the very small ones. There were ocassions where a ship loaded with steel sank within seconds, and if you peruse the American records you'll find one instance of a Japanese freighter taking 6 torpedoes and 8 hours to sink. There was another Japanese ship that broke in half, the stern sank, and the bow was towed to safety.

As far as hitpoints, one of the complaints about stock SH3 was that the hitpoint system resulted in too many instant sinkings. The major supermods change that so ships flood, and take time to sink. That might also be your problem - sometimes a ship in NYGM or GWX can take hours to sink...but sink they eventually do. Sometimes.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 12-08-09, 08:13 PM   #7
Lt.Fillipidis
Weps
 
Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
Uploads: 0
Default

Try aiming 1 meter below the keep depth, just in front of the engines.
Otherwise, do what Weiss Penguin says. Fire one torpedo at the edge of the bow. In some extraordinary occasions, i managed to line up my boat to the merchant's course and fire one torpedo under the keel, at the edge of the stern. Thats a certain sink.
Lt.Fillipidis is offline   Reply With Quote
Old 12-08-09, 08:36 PM   #8
Dissaray
中国水兵
 
Join Date: Oct 2009
Posts: 280
Downloads: 35
Uploads: 0
Default

I know for war ships if you put yoru eels in under their guns you can cook off the magazines. That makes them sink in a hurry, not to mention it is a great light show at night. I don't know if the armed cargo ships have a magazine to hit or where it might be if they do though.

For merchants and freighters I find one torpido sufficant most of the time, though ocasionaly I will have to pump a second into them. If after I feel the ship has taken enuf of my torpidos and still won't sink I will go to the tops and finish it wit the deck gun, weather and escort status permiting. One torpido under the keel and a hand full of deck gun rounds in below the water line and most will submit. One thing to make sure of is that your torpidos don't hit on top of eachother, the more holes you put in the ship the faster it will go down so aiming at diferant parts of the ship is a big pluss. Shots to the bow seem particularly effective as noted befor; when the bow starts to drop lower into the water the engens seem to push the ship down faster; a crash dive for them if you will.
Dissaray is offline   Reply With Quote
Old 12-09-09, 12:09 AM   #9
RoaldLarsen
Weps
 
Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
Default

Yes, it is true that many (most?) ships needed more than a single torpedo hit to sink, but I think that the larger ships in SH3 are not quite vulnerable enough.

A look through the 'A's in the uboat.net list of victims indicates to me that a larger portion ships in the 5,000 to 8,000 ton size range went down after only one torpedo hit than what I see in the game. Tankers in the game seem especially invulnerable.

Also, 2cm flak has been used to finish off steel ships in real life, but that is not possible in SH3.

OTOH, SH3 deck gun shells seem too destructive.
__________________
100% realism, DiD
Harbor Traffic 1.47(incl. RUB)
Using SH3 Commander to implement many custom realism tweaks
Covered 1939-1945; now restarting in 1939 again.
Completed 39 careers, 210 war patrols, 4.7Mt sunk, 19 subs lost
RoaldLarsen is offline   Reply With Quote
Old 12-09-09, 01:16 AM   #10
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Stock SH3: Ships are too easy to sink.

Supermods: Ships are too hard to sink.

Bottom Line: There's no real in-between. Either it goes too far one way or it goes too far the other. All we can really do is live with whichever one seems better to us and hope SH5 is better.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 12-09-09, 04:08 AM   #11
Lt.Fillipidis
Weps
 
Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
Uploads: 0
Default

Quote:
Originally Posted by RoaldLarsen View Post
Yes, it is true that many (most?) ships needed more than a single torpedo hit to sink, but I think that the larger ships in SH3 are not quite vulnerable enough.

A look through the 'A's in the uboat.net list of victims indicates to me that a larger portion ships in the 5,000 to 8,000 ton size range went down after only one torpedo hit than what I see in the game. Tankers in the game seem especially invulnerable.

Also, 2cm flak has been used to finish off steel ships in real life, but that is not possible in SH3.

OTOH, SH3 deck gun shells seem too destructive.
Am I the only one who sinks large tankers with a single torpedo and finishes off ships with the 2cm flak gun?
(Edit: Those ships usually blow up in a massive explosion. So the relativelly high TC and the short distance i am so i can shoot them acuratelly, usually end up with a uboat sink or uncontrollable flooding and destroyed stuff. Even a trawler can do that.

Plus, i usually use manual targeting (cheater!) to sink convoy escorts. Their aim at 3-5km is just waaaaay off. Since they come one at a time, its a piece of a piece of cake...
Lt.Fillipidis is offline   Reply With Quote
Old 12-09-09, 07:28 AM   #12
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Every ship in GWX will sink with 1 torpedo hit. That's if you know where to hit them.

Other than that, a single torpedo will usually result in enough flooding to sink any vessel. Again, you need to know where to best cause this flooding.

Either way, there are many cases where ships sank after one torp but there are also many cases where ships remained afloat and returned to port for repairs following multiple hits.
__________________
danlisa is offline   Reply With Quote
Old 12-09-09, 11:58 AM   #13
Ping Panther
Lieutenant
 
Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
Default

Trawlers are by far the most aggravating thing to take down. It must be the low weight displacement. They are hardly worth the half-dozen eels I pump into them!
Ping Panther is offline   Reply With Quote
Old 12-09-09, 03:25 PM   #14
psykopatsak
Medic
 
Join Date: Oct 2009
Location: Grid AO27
Posts: 161
Downloads: 27
Uploads: 0
Default

ususally a tanker will be blown sky high by one torp straight in the side for me.

otherwise, alot of ships take two or more torps to go down for me. then again, i use manual targeting with the OLC mod, so im glad i can hit the ships even (as im in late '44)
psykopatsak is offline   Reply With Quote
Old 12-10-09, 02:08 PM   #15
Kapt Z
Grey Wolf
 
Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
Uploads: 0
Default

Anything larger than a coastal freighter or small merchantman get's two fish. Sometimes one is actually enough, but I prefer to use two just for good measure(especially in convoy attacks).

As Sailor Steve said, try the Uboat.net site for lots of info on how slow and how fast some ships went down.

These poor guys never had a chance-

http://uboat.net/allies/merchants/ships/2433.html
Kapt Z is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:08 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.