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#1 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
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Hi guys. Ran into a wierd encounter yesterday. A ship that would not go down. First the setup: SH4 1.5, latest RFB, RSRDv4.21 (I know not the latest, but still mid patrol), Real Environment, and assorted other compatable mods.
It's late April, '44. After attacking and destroying 3 ships in a 5 ship convoy in the Sulu Sea, I started my return to Brisbane due to fuel concerns. I decided to patrol the sea routes leading into and out of Java on my way back. Upon arriving at an area East of Java, I made contact with what turned out to be a Medium Old Split Freighter makeing 11 knots, heading 150 degrees. I set myself up for a perfect textbook attack, and fired two Mk14's at 1200yds. Both fish hit near amid ship(all manual targeting here by the way). After the torpedoes impacted, the ship steamed on a short distance before comeing to a dead stop. Here's where things get interesting. For approx. 1 hour realtime, the ship just sat with a slight list. OK I thought, it's possible the damage was contained to one area since the torpedoes impacted in close proximity to each other. By this time I was in perfect position for a stern shot, on the opposite side of the ship. To make a long story short, seven, yes I did say SEVEN torpedoes and FOUR realtime hours later, and the ship just sat with the same list refuseing to go down. This is the first time I have experienced this with my current list of mods. And as I stated at the start, I managed to destroy the majority of a small convoy with no problems whatsoever. This has me stumped. Any ideas fellas? |
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#2 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
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The only way to really know is to load her up into a mission and shoot her. Your using RFB 2.0?
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#3 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
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It must of had a cargo of wine corks and ping pong balls.
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#4 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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Known and has already been posted. Solution... ?
Swear loud and go find another target. ![]() |
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#5 |
Navy Seal
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Well not every ship splits in two and goes down in 30 seconds...
I've found how easy a ship sinks depends on the cargo it's carrying and point of impact, torpedo depth etc Quick FYI... Ships have internal and external cargo loads assigned.Internal cargo is always fuel, freight or ammo, most of the time on regular merchants it's set to freight.External cargo options are trucks, tranks, planes, ammo crates/containers, freight crates/containers, oil or a trap container. So a ship loaded with ammo crates or fuel or oil is going to blow up and sink easier than say one loaded with freight only or trucks and freight.Tankers always have an internal load only, fuel, freight or ammo, depends.Most tankers departing the Dutch East Indies have their loads set to fuel, since they would be carrying fuel/oil towards home islands. Also, the skill level of merchants range from poor to elite, the higher the setting, the better the ship contains and repairs damage.Even if it has no chance of getting underway again, flooding can be container.Seven torpedos is a bit much but read about a few really stubborn ships in various books. As explained though, it's why one ship will sink with ease and another of same class will fight to the end, just depends on variables. I have found the best way to sink ships is to set torpedos at various depths.Say you have a large merchant worth 3 torpedos....fire one to the middle, one toward the forward mast, one toward the aft mast.Set the middle torpedo very shallow, it'll hit at the waterline, prob hit under the funnel, blow the engines and cause heavy damage.I split ships in two pretty often with the middle shot.Set the second fish to 10 feet, third to 15-20 feet, depending of course on draft of target, set state.This works, even on largest merchants. Also, you could have just used your deck gun to finish her off, stationary target is easy to hit, better than wasting that many fish.Aim for waterline with deck gun, works well. |
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#6 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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#7 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
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[Quote] Also, you could have just used your deck gun to finish her off, stationary target is easy to hit, better than wasting that many fish.Aim for waterline with deck gun, works well.
Not when you have machine guns and a deck cannon fireing back at you ![]() |
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#8 | |
Bosun
![]() Join Date: Sep 2002
Location: Texas
Posts: 64
Downloads: 25
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![]() Quote:
![]() Kind Regards, Voyd |
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#9 |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
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Yep, I can confirm that this is happening to me right now but appears to only happen after I sink one or both Takao Heavy Cruisers I encounter on my 2nd patrol.
![]() Is there anyway to reset things? Maybe if I cut my patrol short and return to port, since I have already tallied over 30000 tons with the two Takao Heavies? ![]() BTW, first post and I would love to thank all mod makers, this forum, and Rockin' Robbins for great tutorial clips. ![]() I run RFB 1.52, RSRDC for RFB, and Ultimate Sound Pack (tailored to my liking) Sudo |
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#10 |
Bosun
![]() Join Date: Sep 2002
Location: Texas
Posts: 64
Downloads: 25
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Welcome aboard, Sudo!!
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#11 |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
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Thanks Voyd. I generally don't post a lot on forums but the professionalism that is displayed
in these forums is a testement to how great this site is. ![]() Thanks again! ![]() Sudo |
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#12 |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
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Just to do a little more testing I left the ship that I couldn't sink, traveled way up from Surabaya to northern Formosa Strait. Several days passed and I eventually found a target. Nailed the Merchant target with 4 forward fish and no sinky.
![]() Unloaded all 150 HE rounds into him, more than half hit, and other than that baby looking like a piece of swiss cheese nothing else is happened. ![]() Lined up aft torpedo on opposite side of first hits (port) and got 3 hits 1 dud. Still nothing..... ![]() Hmmmmm....very weird. May need to restart my patrol and do some further testing. ![]() Thanks. Sudo |
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#13 |
Planesman
![]() Join Date: Apr 2008
Posts: 192
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I also found the unsinkable merchants,twice with a tanker and once with a oceanliner, once i put 10 torps on one tanker, then i wait around 48 hours game time and it was still afloat.Impressive technology Japan used back in those days.
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#14 |
Mate
![]() Join Date: Jun 2005
Location: Unknown ... until it's too late!
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Came across a tanker and put 19 torps into it, fired dozens of rounds from deck gun, and rammed it at high speed three times. No damage to my sub and the tanker looked like Swiss cheese. But the tanker would not sink! It was really spooky!
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I am. Therefore, I sink. |
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#15 |
Stowaway
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what version of Sh4 your using? the old versions have problems with the unsinkable tanker, but that's been fix by 1.4 I think.
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