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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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who can help me with building new ships ?
want to learn how to do that and what program's you need for that grt henk |
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#2 |
Stowaway
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quess that nobody can help
ok |
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#3 |
Sparky
![]() Join Date: May 2007
Location: southwest ohio
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well 1st off it takes a lot of time and isn't easy. Check out the "adding playable units thread" below to read where to start.
2nd if you want to build ships yourself from scratch you will need to learn a 3d program like blender. Alot of the ships floating around the forum here we're converted from SH3 and then touched up. 3rd PM my TSWSM team mate "sledgehammer427" He knows all the programs and could probably help you. ![]() http://www.subsim.com/radioroom/showthread.php?t=134575
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My old Warp to patrol area tutorial is below for SH4. It allows you to jump to the patrol zone. Just like we use to be able to do in SH 1. http://www.subsim.com/radioroom/showthread.php?t=158704 |
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#4 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
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or I could drop in and give the lowdown
![]() a lot of the mod programs I will mention, minus Delftship, are in the mod links thread. a short while ago I found a really neat program that is used by professionals to draft ships. it's called Delftship and I'm not sure if it exports to .obj format (.obj is the format the 3d models use in SH) but it is a fun program, and you can use it to get the base idea on how you would like to build a ship from scratch. but, let's say you want to "kitbash" a 3d model from the game, (The de ruyter ((or however you spell it)) is a good example, it's based on the Graf Spee model) First you download S3D, find your model, 1. if you are looking for a surface ship, it will be in data/sea 2. if you are looking to modify a submarine, it will be...well, in data/submarine find the .dat file. and use S3D to open it. when you do, on the far left side you will find a list of nodes and other pieces to the puzzle that make the ship. what you are looking for should be almost at the top, and has the ship class name (like NSS_Balao, for example) there, and you should see a little cube icon nearby that says 3D Model. click on that and on the screen to the right you should see the option to import/export. click export and just hit ok for now. then, download Misfit Model 3d, I use it and everyone "thinks" I'm a 3d modeler ![]() you can use misfit to open up your exported .obj file and edit/modify/destroy/do whatever you like to it. once you learn the program, it's really simple, and if you need any help in that regard just PM me and I will always be glad to help. I'm guessing that's what you mean by "building ships" but if you want me to explain the 3d model import/export process further, just let me know.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#5 |
Stowaway
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what i accently mean is that almost german surfaceboat is a copy of the admiraal scheer
i can almost dream the scheer ![]() what i mean try to build from the kiel to the top i'm a beginner in that kind of stuff i transform the iowa into the scharnhorst but it's not the same lol i try to learn of this it's fun ( as it works ![]() grt henk |
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#6 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
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Delftship do export to .obj or Wafront file.
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#7 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
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Hmm, that's interesting news.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#8 |
Stowaway
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i have a clean sh4 put on the pc
i had make a mesh of sh4 so i must start over try to build a kind of a new sub like the titan for the german site of the game . allone i must figured out how ![]() grt henk |
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