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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 914
Downloads: 360
Uploads: 0
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I've been playing SH III / GWX for quite awhile and am very familiar with the game play and what to expect from it . And I wouldn't trade my experiences for anything . I think about it at work and can't wait to get home to play . I love it !
I plan to do a multi-install with other SUPER MODS , just for the hell-of-it . My question is : In 25 words or less ( just kidding ) . What are the main differences between NYGM and WAC ? I do have a 2nd computer in-case the multi-install doesn't pan out . thanx Jerry ![]() For example : system requirments manual targeting differences that kind of stuff Last edited by Doolar; 11-28-09 at 08:02 PM. |
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#2 |
Old Gang
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NYGM is more system friendly, less eye-candy.
WAC is more eye-candy, less system friendly. Both are great supermods, each one in their way. NYGM is harder, WAC is easier.
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To each his own |
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#3 | |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
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Well said PT.
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#4 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 914
Downloads: 360
Uploads: 0
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Thanx for the responce . Sounds good . I'll start that project as soon as I finish this patrol .
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