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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Oct 2009
Location: London, UK
Posts: 34
Downloads: 17
Uploads: 0
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Hi all
![]() I have been playing vanilla SHIII for almost a month and finally decided to take the plunge and install the infamous GWX3.0. WOW man, what a difference it makes!! Graphics are much cooler and somehow the mod makes my game run smoother on my laptop!! Thanks GWX team! Anyway my question, How do I install further mods? I got JSGME with the GWX mod, is it a case of downloading the mod, saving it in the MODS folder (folder name of its own) in the SHIII directory and enabling it withing JSGME? Also will I have to abandon my current GWX career for mods to take affect or will the career work with the mods? I am looking to only download a few mods, such as Torpedo damage and life boats. Thanks in advance, Gaz ![]() |
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#2 |
Torpedoman
![]() Join Date: Jul 2009
Location: Florida
Posts: 118
Downloads: 35
Uploads: 0
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Seems like you've got the right idea already. Just put the mods in the right folder and use the Mod Enabler.
Also, your career will remain intact. I was 9 or 10 patrols in before I went to GWX and some other things. It won't (shouldn't) mess up your career. You should also consider SH3 Commander, if you haven't yet.
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Depth charges pounding your flanges loose? Hedgehogs dislodging your precious bulkheads? Use Beemans Gum! Freshens breath and doubles as an adhesive in a pinch. The gum of choice aboard U-54! ![]() |
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#3 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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Actually, activating a supermod mid-career could potentially corrupt/disturb some things, as GWX changes a lot of things from stock. Just a heads up.
Also, most mods come 'JSGME-ready', which means all you have to do is extract the folders, then put them into your 'MODS' folder.
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#4 |
Seaman
![]() Join Date: Oct 2009
Location: London, UK
Posts: 34
Downloads: 17
Uploads: 0
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Cheers guys,
I have downloaded and activated torpedo damage final and lifeboats&debris v4, tested them using the naval academy missions and they work great. Thanks to the people that developed them! Can anyone recomend other similar mods to enhance the experience further? Also I have already installed commander but am struggling to find it of use to me, how do you guys use it? Thanks, Gaz |
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#5 | |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
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Sh3Commander gives you the ability to create your own u-boat Kaleun from scratch, update patrol logs after you complete one, and a wide variety of other things. Go to the Sh3Commander sticky in the SH3mods workshop forum, you'll find out everything you need to know.
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#6 |
Torpedoman
![]() Join Date: Jul 2009
Location: Florida
Posts: 118
Downloads: 35
Uploads: 0
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This isn't a mod, really, but I find loading my gramophone folder with period music really helps the mood of the whole game. It's also nice to stave off boredom when you're striking out on patrol and the TC just doesn't go high enough. There's a good selection of these tunes in the DL section.
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Depth charges pounding your flanges loose? Hedgehogs dislodging your precious bulkheads? Use Beemans Gum! Freshens breath and doubles as an adhesive in a pinch. The gum of choice aboard U-54! ![]() |
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