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#1 |
Swabbie
![]() Join Date: Aug 2009
Posts: 13
Downloads: 233
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I use manual targeting (ACM/OCL combimod) and am reasonably successful with using the attack periscope AOB finder to establish AOB, speed and range resulting in good success with submerged attacks. However I have never really understood how to get the required torpedo firing data while surfaced with only the UZO available. - Surely you don't have to use the attack peri ..... no - I must be missing something. Any ideas?
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#2 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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1. Use your watch officer to get range and bearing - this is his job.
2. Use attack periscope. 3. You have those marks in your UZO view (in some mods), you can try to use those (I can't, don't know how they're calibrated).
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#3 | ||
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
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The main factors you need to obtain are range, speed of the target, AOB isn't that important for close range solutions. ![]() Just take an educated guess on the AOB by eyeballing the ship and using your recognition manual. If your still unsure fire a spread of 2-3 torpedoes at anywhere from 4-6degrees. That will pretty much guarantee a hit. That what Kaluens did historically. Hope this helps.
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#4 |
中国水兵
![]() Join Date: Oct 2009
Posts: 280
Downloads: 35
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You could also use the map to figure speed, course and AOB. I'll give you the short version.
Mark target's location on your map. Wait 3 min and 15 sec and mark the location on the map again. Use the ruler to find the distance between the two marks. Multiply that distance by 10 and you have the speed in knots. Extend that line thru the second mark and you will have ploted the course, provided they don't turn. For the AOB get out the protractor and mark your ship, out to the target's bow, zoom way in so the little square mark on the map turns into a ship shaped one, and then from there out along the target's course and you have the AOB, more or less. It might not be exactly accurate but it should be good enuf to hit the target close to where you are aiming. If that didn't make any sence look in the newbie section of this forum and find the link to "The Hunt." Ploting a firing solution on the map is explained fairly well there, and they have pictures. Using what I learnd from that I just finished a very sucseful patrol, well sucseful by my standards any way, 3 ships killed totaling little more than 12000 tons. Not much I know, but it is the largest total I have racked up without geting killed. Alternitavely you could just pop the attack scope up just a little bit and use that. It works just as well on the surfus. |
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