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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Previously 4Para
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#2 |
Ace of the deep .
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Well , its a brand new game and first person so who knows if something like this will be in . Just the ability to change dialogue by modders for the non interactive speech would be great . Example . The cook asks if you would like some soup . We as modders could have modded a reply like "you know where you can stick that soup " . A drop down box would be good . I very much doubt weather modders will be able to mod animations but who knows , maybe we can .
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#3 |
XO
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that would be an awsome feature
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#4 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#5 |
Previously 4Para
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#6 |
Stowaway
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captains handled "problems" not everyday routine stuff.
if you want over involved interaction with the crew then your no longer the captain because he had a lot more important things to do. i want realism too but i just want the captain doing his "job" and not playing cards or tasting soup or helping hans work out his girlfriend issues. i am afraid the devs might actually try and add some of this "crew life" BS and the game will be even more buggy and unfinished because of it. lets not confuse the way in real life the crew interacted with the other officers below the captain with the incorrect way it was done in sh3 where the captain did everything but tell them when to go to the bathroom. think about it this way, you and your boss get along one way during work hours and you may get along after hours or not but you have a different interaction after work. that is the way you should look at the captain, when your off duty you can be pals but on duty you follow chain of command and report to those above you and they are the ones you interact with. as far as i am concerned in the game you are always on duty so leave the soap opera interaction out of the game please. keep in mind the captain was delegating crew suppervision to other officers and they would be the ones to interact with the crew. lets leave the captain to only do what he was actually supposed to have something to do with. yes he interacted with the crew on a personal level at times but only when there was down time and nothing was going on so do we really need game resources devoted to that? the captain had his underlings to handle all that crew interaction stuff and he was only involved when they werent able to handle the situation. sh3 was wrong to have the level of crew control it did because the captain would never be involved in monitoring crew switching shifts and all that stuff because his officers would do those things. the same goes for damage control, he got reports and assigned priorities but he wasnt directing repairs. rant over... as for Crew Morale the biggest factor in real life and how it should be in the game, is the results we get from sinkings or completed missions is the only thing i want to effect crew moral. Last edited by Webster; 10-30-09 at 12:05 PM. |
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#7 | |
Navy Seal
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#8 | |
Pacific Aces Dev Team
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![]() ![]() As you said, to each their own, and for us who have some aspects of an uboat captain job in our daily job, trust me it is a hair-raising idea to have the need to go through the same just to keep playing a game supposed to be a our leisure time ![]()
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#9 | |
Navy Seal
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#10 |
Previously 4Para
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mmm... a few backs up here i see, of course some wont be intrested in perhaps mundane tasks or more to be concerned with what officers could take care of. indeed i did presume to think these sites were the basis of understanding in the needs to create ideas, solutions, and the resolve to unite, work together to enjoy what we play. it was merely a suggestion albeit bad or good, personally would it work that i dont know!! So as for the big cheeses that clearly keep the white hat glued to thier head, turn thier noses on the lower ranks, and play by the book on those long patrols, sail as you may but dont try to fire from indirect angles, take a frau and chill pill on your next shore leave!! or is that to out of the ordinary to try???
![]() Last edited by Lord Justice; 10-31-09 at 09:07 AM. |
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#11 | |
Stowaway
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i can see what you propose as having possabilities but if sh5 went that direction it would be leaving the purety of the sub sim and be focusing too much on the crew. to me, that what has made sh3 and sh4 so great is it is about how you captain your sub and manage to survive. if it were instead centered around you and your crew interaction it would have a different feel to the game altogether. |
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#12 | |
Stowaway
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Let's face it, the same people buy these over and over and have for years. They can't market Silent Hunter to the regular gaming market because most don't care about realism or sub technology, they just want to 'blow stuff up'. That might be the basis for this movement into FPS/RPG/ crew management model. Hope not... |
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#13 | ||
Eternal Patrol
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As for crew problems coming to the captain's attention, the Chief Petty Officers are in charge of their divisions, the junior Division Officers are in charge of them, and the XO/1WO is in charge of crew relations over all, and their main function in that regard is to make sure the captain never hears about it. If a division officer has to deal with it, the division CPO will get a good reaming. If the 1WO hears about it, the junior officer in charge will wish he had stayed in bed sick that day. If the captain hears about it, he usually won't say anything, but you can bet he'll be asking for new officers next cruise. And everybody junior to him knows it.
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#14 | |
Previously 4Para
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#15 |
Ace of the deep .
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You are all forgetting one thing . The devs said you can play as the other officers if you want .
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