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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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Now for the sake of immersion i really do like the radio messages and appreciate all the work that must have gone into making them, but im en-route from wilhelmshaven to DJ16 (feb1940) and frankly its going to take me forever, every time i try to use time compression i get another damn message! 7 in the space of a couple of hours all accompanied by that bloody morse beeping, its starting to drive me mad i tells ya!
Now since i do like to read the messages when i have a bit of quiet time i dont want to just move my radioman (i might miss something interesting) but there has to be some way to stop the TC from dropping to 1x every time i get a message.. for the sake of my radioman, if he does it again im going to fire him out of torpedo tube! |
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#2 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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Sh3 Commander. You can adjust all TC parameters.
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#3 |
Pacific Aces Dev Team
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Yeah, BDU has the bad habit of spamming you
![]() Go to "My documents/Sh3/data/cfg" and open the file: main.cfg Edit the line relevant for the radio messages, to make it the same time compression than the maximum you have (Or simply the TC you want the game to drop to when a message is received) Here is how mine looks like: [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=128 CriticalDamage=128 CrewEfficiency=256 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=4 EnemyDetected=8 RadioReport=1024 Particles=8 PrayState=128 HunterState=128 3DRender=32 Maximum=1024
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One day I will return to sea ... |
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#4 |
Grey Wolf
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Well i tried it, both editing the cfg and via sh3 commander. No luck im afraid, messages still drop the TC to 1x, as far as i can tell RadioReport=x only affects the TC in regards the ship/convoy contact reports that popup on your navmap and not those from messages_en.txt.
Ive settled for a bit of a workaround though, moving my radio guy to another station stops the constant stream of messages, at the end of each day i put him back in the radioroom for an hour or so. The game is set to repeat messages until received (unless you move into the next day). So between 11pm-midnight i get the whole days reports to browse through/ignore etc... it aint perfect but it works for me... |
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#5 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Hey flakmonkey.
I use the Daily Double version of this mod http://www.subsim.com/radioroom/down...o=file&id=1321 You still get the messages which is good for immersion but it stores them up over the course of the day, then gives 'em to you in one lump, giving you a lot less interuptions when you're trying to get somewhere. ![]() And you don't have to mess around moving your radioman all the time. |
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#6 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
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sergi above may have your answer....theres also the lite radio mod...which you can add whatever other radio mods you like.....and there you go!!!!
with that mod you wont lose important mmessages either ![]()
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#7 |
Grey Wolf
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Cheers all, the daily double version of the radiolog is just the ticket
![]() Looks like i wont have to launch poor Otto the radioman out of a tube after all. |
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#8 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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You can adjust Radio messages T/C in commander but you have to adjust "Real Time" settings to do it. Understand that the radio messages ARE NOT radio reports. The problem being of course, then this adjustment will affect any other Real time T/C setting. RL_E daily double attempts to address this by setting transmittion times to only twice a day, so you get your msg's in 'packs'. If your stubborn enough you can use a macro and adjust all your transmit start times in the messages file with a good text editor. TextPad trial will do it.
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#9 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Thx Sergei
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#10 |
Gunner
![]() Join Date: Mar 2007
Location: Los Angeles
Posts: 99
Downloads: 82
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The EASIEST Fix for when you are tired of Radio Messages is....just remove the crewman from the Radio Position on the F7 Screen.
You can always put him back after you've had a 'break'. ![]() |
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#11 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
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Quote:
If someones don't like many messages, then always can delete some of them inTXT file. Last edited by evan82; 10-10-09 at 05:49 PM. |
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#12 |
Nub
![]() Join Date: Oct 2009
Posts: 2
Downloads: 18
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I was wondering is it at all possible to disable
radio messages that are not about contacts and war declarations completely? Is there such mod for GWX 3.0? It is really getting annoying with all that morse code. Respect for all who did that research though. |
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#13 |
Swabbie
![]() Join Date: Sep 2008
Posts: 6
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I have just returned to SH3 after a long absence and I'm finding that I can't read radio messages. The radio operator tells me I have a message but when I click on Radoiman/Reports he tells me "No radio messages received". Am I doing something wrong, looking in the wrong place maybe? Also, I don't get any morse code sound.
I'm running SH3 with 1.4b patch and GWX3.0. No other mods added. Following on from another post in this thread regarding removing the radioman from his post, would removing the sonarman from his post stop him calling out every plane and ship contact as I enter and leave bases? Now that does get tiresome. Phil (Lt Jurgens). |
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#14 | |
Chief of the Boat
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My own preference is to use WB's Lite version mod. |
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#15 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Does anything happen when you hit the M key to bring up your message log?
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