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Old 10-14-09, 05:35 AM   #1
Tomas23
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Default The look of an open hatch

Is it possible to create the illusion of open hatches going into the stern and bow quarters? I know it wouldn't be an 'open hatch mod' because there's nothing beyond the hatches, but couldn't a modder 'repaint' the hatches to look like you're seeing into the next area? That way, when you go into the radio room, instead of seeing a closed hatch, it would look like you're seeing into the bow quarters. Same thing when going aft, you could see into the stern quarters.
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Old 10-14-09, 08:47 AM   #2
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Hi,

A nice idea. If I can find suitable photos I will have a go at this.

Best Regards

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Old 10-14-09, 08:54 AM   #3
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A really good idea!
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Old 10-14-09, 09:14 AM   #4
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I guess you could make a 3d model of the compartment and render it with a veeery wide angle lens, map the resulting image onto a half sphere on the far side of the hatchway, youd get the illusion of depth/perspective rather than just a flat image, and far fewer polys than if you were to add a whle new 3d compartment.
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Old 10-14-09, 10:16 AM   #5
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Quote:
I guess you could make a 3d model of the compartment and render it with a veeery wide angle lens, map the resulting image onto a half sphere on the far side of the hatchway, youd get the illusion of depth/perspective rather than just a flat image, and far fewer polys than if you were to add a whle new 3d compartment.
Pretty good idea I'd say that unless you get very close it would work OK.
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Old 10-14-09, 11:48 AM   #6
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I've tryed this in my Das Boot Interior:
http://www.subsim.com/radioroom/showthread.php?t=156831
But I am frustrated by the texture, she was less detailed finally in the boat. So you have to make it with S3D.
Good Luck!
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Old 10-14-09, 12:37 PM   #7
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just testing out the half sphere idea, an image something like this...



mapped onto a half sphere does seem to do the job, obviously id have to texture the model and do a better render but the concept seems sound, and it really does look 3d.
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Old 10-14-09, 05:16 PM   #8
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That looks cool.
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Old 10-15-09, 04:40 AM   #9
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Jup, that looks really good, if anyone need an pic from the aft tube you can have this:

Contrast must a bit higher in game.
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Old 10-15-09, 05:11 AM   #10
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Originally Posted by Rapt0r View Post
Jup, that looks really good, if anyone need an pic from the aft tube you can have this:

Contrast must a bit higher in game.
Very interesting thread. Thanks for this picture Rapt0r. I'l try to use this for the aft hatch in CR in VII interior. In S3D are two nice options for textures: "emissive" and "glossiness" of the texture. Then in the night, the texture emissive light, like the dials.
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Old 10-15-09, 09:28 AM   #11
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Quote:
Very interesting thread. Thanks for this picture Rapt0r. I'l try to use this for the aft hatch in CR in VII interior. In S3D are two nice options for textures: "emissive" and "glossiness" of the texture. Then in the night, the texture emissive light, like the dials.
Thanks, i always wanted to have the optics of an look trough the next room, it would really great to see a Mod coming out of this thread.
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Old 10-15-09, 02:16 PM   #12
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Originally Posted by Rapt0r View Post
Thanks, i always wanted to have the optics of an look trough the next room, it would really great to see a Mod coming out of this thread.
This is problem with modding. I don't use WAC or GWX, or something simmilar. GWX or WAC are good mods, but I am person with my own point of view on SH3. I like to merge files by myself. And this is problem if I must create or rework mod for GWX, or other super mod. There is a lot of different ID's for nodes in mod files.
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Old 10-16-09, 02:58 AM   #13
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I know, you have written that you have so to say your own super mod, but with the main files for Vannilla SH3, we can made it for GWX or WAC. And especially for the new OpenHatch version.
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Old 10-16-09, 06:12 AM   #14
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i still have a "uffz-room" in 3d...that waits to be put into the game...



dd wanted to test this after finishing the periscope in the control room...but i guess he forgot or found no time. the model is still prepared to be added! but there´re no textures and no lightmaps.
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Old 10-17-09, 04:17 AM   #15
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Originally Posted by Rapt0r View Post
I know, you have written that you have so to say your own super mod

My own super mod? Well. Maybe not so super, but not so bad also.
Thanks anyway.

As to the aft hatch in VII CR I can only use texture. I haven't got any 3D model of the stern quarters.
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