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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2009
Location: Dallas, Texas
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Is it possible to create the illusion of open hatches going into the stern and bow quarters? I know it wouldn't be an 'open hatch mod' because there's nothing beyond the hatches, but couldn't a modder 'repaint' the hatches to look like you're seeing into the next area? That way, when you go into the radio room, instead of seeing a closed hatch, it would look like you're seeing into the bow quarters. Same thing when going aft, you could see into the stern quarters.
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#2 |
Ace of the Deep
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Hi,
A nice idea. If I can find suitable photos I will have a go at this. Best Regards Aces |
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#3 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
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A really good idea!
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Irish1958 ![]() |
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#4 |
Grey Wolf
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I guess you could make a 3d model of the compartment and render it with a veeery wide angle lens, map the resulting image onto a half sphere on the far side of the hatchway, youd get the illusion of depth/perspective rather than just a flat image, and far fewer polys than if you were to add a whle new 3d compartment.
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#5 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#6 |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
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I've tryed this in my Das Boot Interior:
http://www.subsim.com/radioroom/showthread.php?t=156831 But I am frustrated by the texture, she was less detailed finally in the boat. So you have to make it with S3D. Good Luck! ![]()
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#7 |
Grey Wolf
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just testing out the half sphere idea, an image something like this...
![]() mapped onto a half sphere does seem to do the job, obviously id have to texture the model and do a better render but the concept seems sound, and it really does look 3d. |
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#8 |
Watch
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Location: Dallas, Texas
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That looks cool.
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#9 |
Commodore
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Location: Düsseldorf, North Rhine-Westphalia — Germany
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Jup, that looks really good, if anyone need an pic from the aft tube you can have this:
![]() Contrast must a bit higher in game. ![]()
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#10 | |
Samurai Navy
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Location: Poland
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#11 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#12 | |
Samurai Navy
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Location: Poland
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#13 |
Commodore
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Location: Düsseldorf, North Rhine-Westphalia — Germany
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I know, you have written that you have so to say your own super mod, but with the main files for Vannilla SH3, we can made it for GWX or WAC. And especially for the new OpenHatch version.
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#14 |
Sea Lord
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i still have a "uffz-room" in 3d...that waits to be put into the game...
![]() dd wanted to test this after finishing the periscope in the control room...but i guess he forgot or found no time. the model is still prepared to be added! but there´re no textures and no lightmaps.
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#15 | |
Samurai Navy
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Location: Poland
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![]() My own super mod? Well. Maybe not so super, but not so bad also ![]() Thanks anyway ![]() As to the aft hatch in VII CR I can only use texture. I haven't got any 3D model of the stern quarters ![]() |
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