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09-30-09, 01:45 PM | #1 |
Stowaway
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Over-ride DB defined platform specific WAV assoc
I only have one qwexion:
Were are the fx_<name.wav> associations established? The ambient and BB associations are configured in the DB. Are the fx_ associations hardcoded in the DLL's? There's so many of 'em and that's it. That leads me to my other qwexion: Is there a way to change DB defined platform specific sound files based on conditional circumstances in game? I know that the mission editor will allow doctrine language embedded in a mission file that will allow custom wav's to play when goals are established, but what if I want a snorkling diesel to sound like one thing, but when its submerged and running on electrics it sounds like the deadly silent thing it would be at 2 kts? |
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