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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Jan 2004
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would really like to be able to command the lighting system in sh5 rig for red. once you give the command uboats lights change.
also will the external uboats have port starboard lighting this time? this would be a nice addition leaving port . ability to turn them on off. maybe see also added on the bridge signal lights . you could signal other players online , also acts as a spot light for night ops. ..this is the detail many sim heads will enjoy in sh5 .
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#2 |
Machinist's Mate
![]() Join Date: Feb 2009
Location: Poland
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I don't think they would include all of that... But it would be great indeed to have the ability to use signal light!
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#3 |
Let's Sink Sumptin' !
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Might be useful. I wanna flash my high beams at the slow U-Boat in front of me.
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#4 |
Watch
![]() Join Date: Aug 2008
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I think signal lamps would be great for atmosphere.It would also be fun learning to read the morse code, or you could just have subtitles for those that can't be bothered.
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#5 |
Eternal Patrol
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I think all of those are cool ideas, but especially being able to Rig For Red at your discretion - that was already in SH2 eight years ago.
On the other hand they have so much on their plates already I would be surprised to see any of them in the game.
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#6 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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Would be nice...not likely though...
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#7 |
Admiral
![]() Join Date: Mar 2007
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May be this feature can be added later in the Silent Hunter 6 release of this SH serie , the developers have already too many features to update now in SH5
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#8 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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give us the manual rig for red feature. I mean how hard could it be? Its not a feature that would take a lot of programming right?
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#9 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
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i agree just the rig for red option would be nice so we can have control like in das boot when they switch to red lighting
lt commander lare |
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#10 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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I like it automatically done for me. One less thing to worry about.
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#11 |
Captain
![]() Join Date: Jan 2004
Posts: 522
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not realistic then is it?
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#12 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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I'm willing to compromise on some things
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#13 |
Torpedoman
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it would be nice if it switched to red when you order battlestations, and go back to normal when you order "standard" stations. It could also switch to red when the sun sets...
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#14 |
Gunner
![]() Join Date: Sep 2007
Location: New York City
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Switching to red lighting at battlestations? That almost sounds like Red Alert from Star Trek.
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#15 | |
Navy Seal
![]() Join Date: Apr 2005
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![]() Quote:
Besides, the whole idea behind the red light was to prepare the watch crew for going topside. It's a complete misnomer that the light was used to differentiate night and day for the simple reason that in RL sleeping areas would always be dark, engine room always white, control room white or red (when rigged that way). The lights would (from what I've read) be used about 10 minutes or so before a watch change. And even then, come later in the war the red light was largely replaced by the replacement watch crew wearing red goggles just before going topside...the rest of the boat remained at full light. With all the flow-on considerations (ie, if the red light was not used correctly, would the watch crew be penalised with decreased visibility for a period of time?), it would prolly be better just to keep it automatic, as it was in SH3. |
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