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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Jun 2005
Posts: 382
Downloads: 3
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Hi,
Tried to look at my replay yesterday (second mission with the Kilo to send special forces on a philippine Island) and it was weird. The surface contact (a Spraunce) that attacked me (with THRUTH on while replaying it) when coming close to my boat seems to jump and at one point was not on the good side (saw torpedo from it being coming from one side while the ship was already passed me (other side).... If I remember well the ship (from my periscope view) was actually on the side where the torpedoes were coming from). Is that something that was noticed before. Again reviewed it in THRUTH on ( I did not played with thruth on). I have the latest version witht the latest version of LWAMI. Thank you |
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#2 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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I haad the same problem with SubCommand 1.08, sometimes the replay played weird, with units "jumping" on the map. If i remember well this is a pure replay error, doesnt depict the real situation (the units actually did not jump in game).
But I'm sure someone is able to give a better explaination ![]()
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If you are going through hell... keep going (Winston Churchill) |
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#3 | |
Stowaway
Posts: n/a
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Splendid program code and accuracy from SCS. Xe-Xe... I think in time which has passed from SC up to DW, it would be possible and to fix. Too lazy SCS to do it. |
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#4 |
Watch
![]() Join Date: Dec 2006
Posts: 17
Downloads: 7
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EDIT: Definitely a replay problem. Played a few games with truth on and all seemed fine. I am sure it would have been noticed by now if there was a gameplay problem. Interestingly the replay jumping seems to correlate to possible TMA solutions for discrete contacts at certain points in time in-game, but I didn't gather accurate data to establish this and I don't think it's worth the effort?
Last edited by kipper; 09-28-09 at 02:49 PM. |
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