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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jul 2007
Posts: 33
Downloads: 758
Uploads: 0
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I,m playing LSH v5 with the Bright MaGui 2, the MaGui 2 Fix for LSH v5, M.E.P v3 with Patch and Visual sensors mod for LSH v5. I'm really enjoying it. The problem is with the Recognition manual. The tonnage is overwritten by the header text . Anybody help. Many thanks.
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#2 | |
Silent Hunter
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Can you post a Screenshot from your Problem please ? I´ve an Idea, but I´m not really sure what you mean ?! ![]() The Idea is: Open the File "en_menu.txt" (when you play in english) and find this: EDIT: 2028=GRT/ts;tones <-------- This could be too long, write only tones, so: 2028=tones Best regards, Magic Last edited by Magic1111; 02-21-10 at 04:15 PM. |
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#3 | |
Hellas
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you are right ...this detail 'sliped' through my attention ! anyway,here is what you have to do : 1. disable the ''MaGui 2 Fix for LSH v5'' 2. in its files find and open(with notepad) the en_menu 3. find the line : 2028=GRT/ts;tones and change to : 2028=t;tones 4.save , enable the ''MaGui 2 Fix for LSH v5'' again and you are ready to go ! an update is coming for the MaGui and i will import this detail you noticed Dthomo. the new stuff for MaGui are needles...needles...needles to all dials (forget these ugly black needles) , a new stopwatch ,a 'new' 'fire' button(thank you Storm) ,reworked torpedo's icons to 'fit' with the darker gui and change some graphics at mini notepad.see pics: ![]() ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#4 |
Briar Patch Runner
![]() Join Date: Oct 2007
Location: Tucson, AZ
Posts: 95
Downloads: 89
Uploads: 0
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MaGui2
Markman
Its great to see you working on more improvements to yiur GUI. After a struggle I finally got every thing working. Completed two patrols so far and really enjoyed the experience. The only thing that I miss is the ability to have the WO ID the target without taking a realism hit. My manual tergeting skills while not great do seem to fall with in the realm of realistic expectations. Another thing that if it can be done is the ability to start and stop the stop watch while in the map view. Keep up the great work. I really enjoy the mods and greatly appreciat the great work--from you and all the other modders Brer Rabbit ![]() |
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#5 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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"Another thing that if it can be done is the ability to start and stop the stop watch while in the map view."
This would be great also; I don't think anyone has figured out how to do this. In SH4 the stopwatch can be made active in the map view. Perhaps this can be incorporated into SH3 (hitting the X key)
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Irish1958 ![]() |
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#6 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#7 | ||
Hellas
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what do you mean by saying ''...The only thing that I miss is the ability to have the WO ID the target without taking a realism hit..'' ? WO can id the target for you....can you express yourself with different words ? i can't do the stopwatch to be fuctional while you are at navmap ! i really would like it too but i don't know how to achieve this. thank you very much for your kind words ![]() Quote:
For me ,to have a fuctional stopwatch while you are on navmap is a MUST have tool but i tried everything i could think with no luck ( i ,also, had tried in the past your suggestion but it 'seems' that there is no command for activating the chrono in sh3) i really hope ,someone to come to a solution about this and enjoy ,at last, a fuctional stopwatch on navmap Thank you Piri_reis ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#8 |
Briar Patch Runner
![]() Join Date: Oct 2007
Location: Tucson, AZ
Posts: 95
Downloads: 89
Uploads: 0
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Makman
Thanks for the quick reply. When I thought that when I checked WO assistance on realism settings--he ID'd Ships and provided torpedo solutions, so I did not check it. If this is not the case, as soon as I complete current patrol I will make the change. Well if the stopwatch cannot be set in the map view --no problem, I'll make a trip to the local sporting goods store and buy a cheap one. Looking forward to your new mod. Again thanks for your time and efforts Brer Rabbit ![]() |
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