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#1 |
Sparky
![]() Join Date: May 2007
Location: southwest ohio
Posts: 154
Downloads: 25
Uploads: 0
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Can't access yamato deck gun with F6?
Hey fellows it's me again. 1st I want to thank sledgehammer and dark fish for helping me out a lot as a noob modder.
![]() ![]() I really wanted 4 battleship classes for my micro mod "Battleship War Patrols series 1." but if I can't get the yamato to work than I'm afraid it will only be 3 ships classes the bismarck, north carolina, and iowa. ![]() thanks if anyone can help yet again, trool323.......... |
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#2 |
Sparky
![]() Join Date: May 2007
Location: southwest ohio
Posts: 154
Downloads: 25
Uploads: 0
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Bump
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#3 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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It is probably because you have both the Yamato and the Bismarck enabled. If you enabled the Bismarck first, that's why you are getting your little bug.
Try enabling the Bismarck, and then Enable the Yamato and see what errors or overwrites comes up, then you can look through those files and see where there may be some overlap. My guess is that it's happening in the Library folder. possibly the guns have the same file name and theres a bit of a short circuit going on there. That will then require a little look into the unitparts(number)KMS_Bismarck.upcge (or whatever it's called) and the unitparts(number)IJN_Yamato.upcge (ooooor whatever that is called, haha)
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