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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Jan 2007
Location: Ill
Posts: 93
Downloads: 17
Uploads: 0
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Odd behavior for an airplane indeed...
While leaving the harbor for our third cruse.. I hear a couple of airplanes circling. I usually try to spot them to see whats flying over. I looked all around and found these two German fighters in the water swimming about like flies in your soda-water. I later went in to get a closer look , then hit one with my sub.. the conflagration was pretty intense even though the sub never took any damage. Im resizing some photos, Ill post them in the morning... this is a video of the plane swimming along on fire. ![]()
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Silent Hunter III v1.4b GWX2.0 ![]() GWX2.1 ![]() GWX3.0 ![]() Uboat Commander 3.2 Life Boats final Torpedo Damage final Silent Hunter 4...more on that later |
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#2 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
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Its the Luftwaffe new secret weapon ...
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#3 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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#4 |
Gunner
![]() Join Date: Jan 2007
Location: Ill
Posts: 93
Downloads: 17
Uploads: 0
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Hmmm... I also found several ships running aground when this happened. I started thinking that it was a file corruption problem, and moved my master installation over to my play partition and loaded it again. All these strange things were there again this time as well.
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Silent Hunter III v1.4b GWX2.0 ![]() GWX2.1 ![]() GWX3.0 ![]() Uboat Commander 3.2 Life Boats final Torpedo Damage final Silent Hunter 4...more on that later |
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#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Saving your game in the proximity of any harbour causes all units to loose their waypoints. Planes will crash and ships will think they are amphibious vehicles.
Solution = Don't save until you are 25km from dock.
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#6 |
Loader
![]() Join Date: Jul 2009
Location: Dublin Ireland
Posts: 82
Downloads: 18
Uploads: 0
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is it a sea plane?
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#7 | |
Gunner
![]() Join Date: Jan 2007
Location: Ill
Posts: 93
Downloads: 17
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easy enough to fix, thanks man... I had already reloaded the install and the mods to make sure that everything was right and it did it again, so lemme say the least your solution is very welcome.] Anyways, this is what happens when you hit a plane with a sub! ![]() ![]() ![]() ![]()
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Silent Hunter III v1.4b GWX2.0 ![]() GWX2.1 ![]() GWX3.0 ![]() Uboat Commander 3.2 Life Boats final Torpedo Damage final Silent Hunter 4...more on that later Last edited by popcorn2721; 09-18-09 at 09:21 PM. |
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#8 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
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Yeah. It's because you saved too close to the port. Just save your game when you're a good way a way from it and you'll be fine.
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#9 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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No... they are going to try to combat shipping with the new...submarine bf 109... they sneak up in packs on convoys and surface... flying over the convoy shocking the enemy and then they drop there bombs...
they also are trying to combat the new submarine spitfire... lol
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Task Force industries "Taking control of the world, one mind at a time" |
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#10 |
GWX Project Director
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All units in Sh3 have a collision avoidance behavior, allowing them to steer around objects.
On occasion the collision avoidance behavior is not effective... based on circumstance. Even without saving in the vicinity of moving objects (which as stated above causes them to lose their programmed waypoints) aircraft will sometimes collide. We did a great deal of work in GWX to space units properly and minimize inadvertant collisions by giving them plenty of room to move... but no fix is 100% effective for this matter. (Apart from maybe removing said objects altogether... and nobody wants to do that natually.) |
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