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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Aug 2013
Location: Auckland, New Zealand
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Except for the odd RARE multiplayer game..
I have had it trying to see ships on the map. Does anyone know what file these icon appearing so I can make them see-able? ![]() --- |
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
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I suggest you alter your video card settings.
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Irish1958 ![]() |
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#3 |
Weps
![]() Join Date: Dec 2012
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Don't quite understand the question but this looks like the stock game to me.
You can only 'see' ships on the Nav.map when your crew see's the ship(s) otherwise its just a contact report given to you by..... someone ![]() When you have contact reports turned on in the game options you'll see those markers popup for a short time on the Nav.Map (but only as contact report), zooming in on them will not show you the vessel. When you click on that icon you'll get a message saying something like: Merchant, heading S, medium speed. Draw a line from the vessel down south and if you're close enough calculate a intercept course. PS_ The big square things are convoy's... the bigger the square the larger the convoy ![]() |
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#4 |
Bosun
![]() Join Date: Aug 2013
Location: Auckland, New Zealand
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I figured it this is much better, you can see the contacts now...
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#5 |
Stowaway
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#6 |
Bosun
![]() Join Date: Aug 2013
Location: Auckland, New Zealand
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#7 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
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so, if I understand this - you have a large convoy, about 5000 yards ahead of you and you can't eyeball them, despite their being on the chart?
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#8 | |
Bosun
![]() Join Date: Aug 2013
Location: Auckland, New Zealand
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And..ask me if I care what you think of my eyesight. Nuff Said.. |
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#9 |
Sink'em All
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US Chart Color Mod
The above mod might help you out. It changes the background color of the maps for those who might need some help seeing things that appear on the map.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#10 |
Navy Seal
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Looks like you done good Capt Morgan! Made that blasted radar work MUCH better. Did the job at sea too!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#11 | |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
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Apologies for the misunderstanding in any case
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#12 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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Skippers didn't have contact reports showing up on a digital chart so I turn contact reports off
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#13 | |
Navy Seal
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Heck no! They looked at their plot, where the contact was indicated and decided just like we do whether it was worth it to intercept or not. I don't understand statements that try to trivialize a game feature just because it is on a digital game instead of a piece of paper. There's no validity to this nonsense at all. Try this one on for size: skippers didn't have computer mice so I won't use my mouse while playing SH4. It's a statement with identical (in)validity.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#14 | ||
Stowaway
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![]() I think he was honestly trying to understand what the problem is that you were having if it was seeing on the chart or seeing them with the visual surface views. |
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