![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
|
![]()
The TSWSM has seen substantial progress during the last year. We have the basis of a very good mod for first release, but are struggling to complete in a reasonable timeframe with our currently available modding resource.
Now that GWX is shut down ... I thought I would post this request for help - maybe some of the GWX team would like to devote some time to helping complete a mod which is already showing great potential. Sure ... it's not delaing with all that below the waves stuff ... but it's still very interesting. The resource issue we have is essentially we only have on really capable resource (maybe two in some areas) for each area of modding knowledge. I look after some functional stuff and also have the burden of the entire damage model (functionality and balancing relative ship v gun ratios)... and would really appreciate at least one other to help with this ...I often approach a balancing issue thinking ... there must be a better way ... but don't really have anyone of comparable skill level to compare notes with. So here's what we are looking for; 1) Damage model assistance & balancing ; required skills - good knowledge of S3D, the .zon files for ships & subs, the zones.cfg and a willingness to run endless test missions. I could coach a newbie to a descent level provided they havesome farmiliarity with S3D. 2) 3D modelling & texturing - we have some ship models where they need refining - specifically we have a number of models which need retexturing. Knowledge of S3D, 3d modelling tool, importing models, unwrapping and texturing required. 3) Playable unit conversion - many of us do this at present - but when we do so it detracts from our main skill / priority area - so we could do with an experienced resource to work on conversions. Required knowledge - again S3D, ships UPC files, equipment.upc, weapons.upc, roster files etc. 4) General functional modding - to help with things like menu.ini and making the game engine do all those things it's not really intended to do - although we've pretty much done much of what we want to do - could always do with more. In depth knoweldge of S3D required, including how all the various animations etc work. So if you are very experienced (GWX folk ?) or have some knowledge with S3D and want to help, please post here or contact IVAN K. We know from the main TSWSM thread that there is a great deal of interest in the first release .... so the more support we get, the sooner it will be available ![]() Thanks for looking .... ![]() |
![]() |
![]() |
![]() |
#2 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
|
![]() Quote:
![]() ![]() we are a 12 man team trying to do the work of 20, not to mention all the required beta testers! Edit, no to mention we have a nice pretty forum where you can see in depth all the work we have been doing...but only if you join!
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
|
![]() |
![]() |
![]() |
#3 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
|
![]() Quote:
![]() So what we offer: - A nice pretty forum where you can see in depth all the work we have been doing - Beta versions freely available to all team members - A 'great working atmosphere' (lots of jokes and stuff between the lines over at our forum) - Free virtual beer ![]() - And of course a lot of fun modding ![]() What we ask of you: - (Basic) Knowledge of S3D/3d modeling/texture editing programs (depending on what you'd like to do). - Experience with modding, though not necessarily much or with SH4 - Enthousiasm. If you don't like to mod you'd better not join ![]() - A few hours a week of modding. Because we work on a "it'll be ready when it's ready" basis we won't make a big problem out of it if you miss a 'deadline' (do we even have those, for all the projects ![]() To apply, send a handwritten application in threefold containing... oh, wait, a PM to ivank or any other of the team members or a post in this thread will do ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#4 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]()
I wish I could be of help. But I have no skills.
I just wanted to let you all know you modders are a Priceless Gift to all of us a SubSim who can't mod. ![]() |
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
![]()
The beer rocks!!!
And yes we have deadlines, but we just do not care. ![]() But I would like to get v1 out soon! Because then we have PTO a big break and a expansion to IABL's WW1 mod. |
![]() |
![]() |
![]() |
#6 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
![]()
come on guys, join!!!
We have cake! And a Holy Lemon Army!!!! |
![]() |
![]() |
![]() |
|
|