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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Uboat Conning Tower fix is done! All, from the II's to the Nines's
before: ![]() after: ![]() I tested these files and believe their ready for release. Just fixing the disappearing problem was the main trust of my motivation. You wish to try just installing the *.dat files only so you can preserve any of you changes in the .sim files or what have you. But I would encourage you to install them all first (after backing up yours of course) then you could see first hand if installing the .dat files only would work. I am aware of the video horse power required in SH4. So I attempted to make changes in the model and UV mapping as I saw fit. In hope of enabling a more efficient rendering of them. But as I proceeded I became aware or the poor modeling and texture mapping that was so pervasive (and typical in SH3 and SH4). I felt compelled to address some of the most glaring issues first. As one with pretty good modeling skill I learned early on the most common errors that effect 3d simulations like Sh3-4 are the over use of mapping, ie. too many separate texture files and to put it mildly - UV coordinates that is ghetto sloppy (this is endemic in new 3ds MAX users). However this sounds to you I am in no way trying to be being harsh, offensive or unappreciative, just direct. Let me also say that increasing the size of the texture map is just a testament of poor texture mapping skill, not to mention the poor planning and overall attempt to cover the lack of skill. This level of skill may meet a deadline perhaps but hardly reaches a professional standard. Now at this point let me try and make what a just said relevant to us as Sub simmers. Most are lead to believe the problem is your computer isn't powerful enough and that may be part true but the perspective I want you to consider is the lack of highly optimized code with the most efficient well designed modeling has been for too long over looked when it comes to performance. In an example I like to refer back to a company known as D.I.D. Digital Image Design. And if you do not remember them they were the ones that created the flight sim known as TFX. At the time was a pioneer in optimized code. They changed the landscape so to speak and I miss them dearly. They enabled the computers at that time to play at new levels that were unimagined then. I would love to see those guys in action today with the awesome power of computers now. Just a thought. Mean while I was thinking of perhaps a mod the could be installed on the stock Uboat missions addon and the various other large mods. Because there is still more stuff I am working on I will continue to push ahead doing updates on the conning towers as I finish the re-mapping and mesh repair. -ZeeWolf follow this link for the Conning tower fix http://files.filefront.com/ZeeWolf+P.../fileinfo.html Last edited by ZeeWolf; 02-04-09 at 03:44 PM. |
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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To all
ZeeWolf has given me permission to add his work to OM V40X. I will be creating a "patch" shortly to work on top of the Beta 2 release. So please standby. |
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#3 |
GWX Project Director
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Nice mod ZeeWolf.
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#4 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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#5 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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-Zee |
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#6 | ||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Currently doing a system checkout. Patch will be up in about an hour |
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#7 | |||
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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#8 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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There is a problem, ZeeWolf please check your PM
Sorry folks, no patch tonight |
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