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Old 08-31-09, 08:51 AM   #1
www2
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Default A noob's thread...

OK first off all I want to mention that I am completely new to this type of simulation and have very little or now knowlege about sub's.

I will use this thread in the next couple of days to ask a lot of questions. I know most of you are going to tell me to look here or read this book, but my questions are going to be simple and straight forward, so please bare with me.....oh and dont laugh if some questions are, well just plain stupid.

1. Why is the torpedo trajectory so weird? I mean I always thought that it goes in straight line, only to see now that it goes straight just for a couple of meters and than takes a sharp turn.

I have figured out that I can set my torpedo to deviate a couple of degrees to the right or left, but why would I want to do that?


...thats it for now.
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Old 08-31-09, 08:57 AM   #2
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because your target is not directly in front of you

welcome aboard

yeah you will be told to read up on the many many helpful guides you can find here. of course the best way to learn is to play the game for a couple hours, if you're completely new to subsimming you prolly won't understand what's being talked about in some guides... i dunno
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Old 08-31-09, 09:02 AM   #3
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Ok but about when my target is lets say sitting in a spot and I am directly at 90 degres to him......will the torpedo trajectory (in the attack map) still be in the curve or will it be straight.....

....oh and I did get my first two kills in the first carrer mission.
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Old 08-31-09, 09:23 AM   #4
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Hitting a ship with torpedoes is a lot like shooting at a moving target. If the target ship is stopped and directly in front of you, your torpedoes will run straight to it. If the target ship is moving then the Torpedo Data Computer will calculate an impact point for the torpedo based on the range to target, target speed, target course, and torpedo speed.
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Old 08-31-09, 10:06 AM   #5
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OK...getting the hang of it now. So it's something like 1940's homing missile, but doesnt follow heat, but rather relies on pure math.

2. How come I cant turn on my freeking radar. I click the ON/OFF switch but nothing happens?
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Old 08-31-09, 10:44 AM   #6
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exactly...pure math!!

I got a C- in pre-calc

this is why i keep auto target on.

besides in real life i'd make my XO do it...I hate math!
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Old 08-31-09, 10:54 AM   #7
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Quote:
Originally Posted by www2 View Post
OK...getting the hang of it now. So it's something like 1940's homing missile, but doesnt follow heat, but rather relies on pure math.
Exactly

Quote:
2. How come I cant turn on my freeking radar. I click the ON/OFF switch but nothing happens?
What year is it? Do you have radar installed? When you go to the bridge and look up at the radar equipment, is it turning?
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Old 08-31-09, 10:58 AM   #8
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Quote:
Originally Posted by www2 View Post
OK...getting the hang of it now. So it's something like 1940's homing missile, but doesnt follow heat, but rather relies on pure math.
basically, yes
the torpedo shoots out of the boat straight ahead at first and then after a little while it turns according to the programmed course (so that it meets the ship at the same spot at the same time) if the ship is stationary and right in front of you, the torpedo won't need to turn at all.
the trick is to shoot at moving targets so that the torpedo goes as straight as possible, so you shoot before the target crosses your bow (I hope that was clear)
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Old 08-31-09, 10:54 AM   #9
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I'm recently back to the game and just got the u-boat addon, I'll ask here instead of starting another thread: Is there any mod that activates the new strategic commands thingy in the american campaign? I've been googling with no luck.
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Old 09-13-09, 02:35 PM   #10
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ww2

ww2, how about a status report? Macarthur is looking for more captains and might need you to join the fleet in Brisbane. Lot's of cute shiela's down there and they love Yanks.
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Old 09-14-09, 09:14 AM   #11
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Thank you for clarifying that for me, donut.

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