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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Sep 2002
Location: Roma, Italia
Posts: 64
Downloads: 199
Uploads: 0
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Dear all,
I'm sorry if this topic was already discussed (I performed a lot of searches without results, so I think not) but I would like to ask the following question: I have downloaded GFO MOD and I like it for a lot of aspects and less for other (like every mod, I guess)... One of these aspects is that in GFO there is no more the possibility to identify the sonar contact in the notepad. This means that it is even not possible to detect maually contacts. May I ask you which is the file I should modify to re-enable this feature and how I should modify it (I tried searching all files modded by GFO but without success)? Thank you, Mith |
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#2 |
Stowaway
Posts: n/a
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sorry it took so long to get to you but i have very little time for sh4 or this forum lately and i havent been here for weeks.
i do not understand what you mean by "in GFO there is no more the possibility to identify the sonar contact in the notepad". GFO makes no changes that effect your ability to find or identify contacts, everything should work just as it does in the stock game but a little better because of some ships you werent able to detect by sonar because the didnt have any sonar sound in the stock game but GFO added sonar sound to them by using vickers03's sonar fix 2 mod. |
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