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Old 06-14-09, 10:44 PM   #1
UnterseeBoogeyMan
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Join Date: Mar 2007
Location: The Land of Cholla Cactus and Red Chile
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Default Gun Dueling with Motor Torpedo Boats

..Generally not a good idea. West of Scapa, June of 1940, we find a Medium Cargo escorted by a Motor Torpedo Boat. Seas are calm enough for the deck gun. Look at the armaments on one of these boats, only a machine gun fore and aft. What's the problem? - let's use the gun and save our last torpedo for something bigger.

We wait for the torp boat to pass first. Once the Cargo ship is 0 bearing to us, and the torp boat is 40 degrees,2km away, we surface.

We open up on the Motor boat first. They are thin-skinned, but here's the catch - you actually have to score a hit on a target that can not only zigzag,but fly at 20 knots and can seemingly riddle your boat with bullets. They do cause damage. So while I am trying to lead this little target, I have my repair crew patch up the leaks. Only 2 shots out 15 scored. But that was enough to set him on fire. I could faintly hear someone, it may have been John Clease, shout "run away, run away!!" then something about an evil bunny. They did run away. Retrained my gun on the cargo ship and sank her with 20 shells.

The little Motor boat, keeping her distance at 3500 meters still manages to put damage in out hull.

I go to periscope depth once it's announced the Medium Cargo is sinking.

So,this may be the last time I challenge a Motor Torpedo Boat. I dont have the setting on that tells me how much damage I took, but the renown gained for the sinking vs.the damage took, may not have made it worthwhile.
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