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#1 |
Commodore
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Don't know if this was discussed before, but haven't found a corresponding thread.
I'm currently trying to improve the behaviour of AI-Subs and asking myself if it's realistic, that torpedos always gets distracted by decoys. Is that 'real life' behaviour or should there be a modifier like that a torpedo gets only distracted with a probability of 50% ?
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#2 | |
Naval Royalty
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Also... something to consider, is that difference countermeasures might have different effectiveness values against different torpedoes. Countermeasure A, might work really well against the old Torpedo Mk.1 but be not-so-good against snazzy new Torpedo Mk.5 Spiral 15. |
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#3 |
Commodore
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Thanks for the input SeaQueen. I've added a 50% probability, that the torpedo ignores CM...I 'looks' more realistic now...
BTW: Since AI subs cannot 'wireguide' their torpedoes do you think it would be a workaround to increase the probability, that the torpedo ignores the CM (let's say 75%), if started from a AI sub? I don't know the situational awareness capability of the weapon officer/team in a real sub. Do they guide the torpedo away from the decoys (if they are identified by sonar or even via the feedback-signal of the torpedo's sonar)?
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein Last edited by Hawk66; 06-03-08 at 01:51 AM. |
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#4 |
The Old Man
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I wonder how much torpedoes are fired against countermeasures for training.
The bigger chance for wireguided torpedoes is good idea. Isn't it part of LWAMI already ?
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#5 | |
Silent Hunter
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#6 |
Commodore
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I did a couple of changes regarding the sub/torpedo doctrines (based on current LWAMI):
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein |
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#7 |
Watch
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Hawk the term is not Madman Ivan but Crazy IVAN :rotfl:
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#8 |
The Old Man
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The active is bad idea. In many scenarios the torpedo you first detect is not aimed at you. The active would help only if it is one sub on one sub. Even then you can use the torpedo to scare the target away, not knowing his position or at least not knowing it exactly, expecting him to increase speed and show up.
The more common term for the maneuver is 'crazy ivan'.
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#9 | ||
Commodore
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The question is: Does it harm? So, if the chased sub prepares to accelerate anyway does it give its hunter any additional infos (apart of the frequency of the active sonar?) Perhaps it gets a datum and can fire a better snapshot... Quote:
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein |
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#10 |
The Old Man
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In all situation it's good to know if the torpedo is aimed at you. Campaign opening missions in DW are good example. 6 to 8 subs fires at each other, and you are there in the middle guessing what to do. Going active would be suicide.
In one on one ti is somewhat less trouble. Single ping just before launching the torpedo can be useful too, since you are giving your bearing anyway with the shot, and you can get precious range info. But AFAIK ping can be heard at larger distance.
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#11 | ||
Subsim Diehard
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Quote:
![]() At least one upgrade in complexity could be to start making individualized CM each with their own level of sophistication (read probability) for each country. I heard that the latest a British CM is pretty snazzy (frequency matching and such) and the Germans too.
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#12 | |||
Commodore
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![]() For example, change the SubAvoidWeap.txt doctrine ... IF Not Snapshot THEN { DEBUGOUT "Firing Back!" ;FireBest Attack "53 cm Torpedo" Snapshot = true } ENDIF .... That should work for Platforms, which have the 53 cm Torpedo on board. Of course that means for a general solution you would need different doctrine files for the subs (since they have different loadouts). Quote:
Of course the DB could be enhanced with several kind of decoys and there could be several doctrine files for torpedoes to react differently. But some tough work.
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#13 |
Commodore
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it seems even to be easier...just add an "Attack <Name of Torpedo"> for each available torpedo in the db (but it seems, that torpedoes only capable against surface platforms don't work, but only a minor issue). So, no platform-specific doctrines needed...although I don't know if this solution destabilizes the sim (but it never happened during my tests). Snapshot firing by Ships also works.
If somebody wants to test it I can provide the (isolated) doctrine file... I'm finished with the changes of the improvements for sub ASW. Next challenge is to improve ASW handling of ship platforms and attack of ships by subs...the doctrine files are either non-existent or over-simplified. |
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#14 | |
Subsim Diehard
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![]() Needed a range limit though. Subs were snapshotting at torps 20nm away.
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#15 | |
Commodore
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![]() What happened with LWAMI 4? I guess '4' stands for the 1.04 patch... |
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