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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Mar 2005
Posts: 47
Downloads: 31
Uploads: 0
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Hey guys,
After 4 yrs, I am back at checking out SH3 again. its still soo much fun. ![]() I was finding some ol mods I used to use... AIL's particle mod etc etc. BTW....I remember there used to be some great harbor mods. I am using one friendly harbor mod..but is that it? I know there was a lot more traffic. Anyways...coming to the bug. I noticed that when the sub or even any ship is in reverse...there is NO FX on the water surface....i.e., no wake and no foam from the ships. But when they move forward..I can see the foam and wake. Is this a known bug?? cheers, witchking |
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#3 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 46
Uploads: 0
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Welcome back, you sound like me, I quit playing for 4 years due to kids being born and other family things but a few months ago I started playing again. GWX is great and Jimbuna has been a tremendous help & source of information.
BP |
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#4 |
Sailor man
![]() Join Date: Mar 2005
Posts: 47
Downloads: 31
Uploads: 0
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THanks! I tried GWX 3. But just a personal opinion but I hate the smoke effects that mod changed. I also personally don't like the textures. Its just a matter of taste, but the tex in GWX 3 look too new. I like the worn out look of the stock SH3 tex. I was also being annoyed by all the pop ups on the screen when I move the mouse to the edges in panic to get to the control dials or the various station shortcut panels. Basically due ot all this...I have removed GWX3. I am currently running the following mods:
Ail Dials mod Ail Sky mod2 UboatReflections_v2.0_cablefix AIL Particles mod LifeBoats&Debris_v4 Harbor&Terrain_Expansion_MOD Harbour_Traffic_1.43_subnets&minefields Ail navigation map mod SH3 Flag mod But do u also notice this bug?? No ship wake or sub wake when going in reverse on the surface?? I am running the game on a 256 MB NVIDIA geforce 6800 go, 2 GB RAM, 1920 x 1200, 1.83 Intel mobile centrino in an Inspiron 9300. |
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#5 |
Stowaway
Posts: n/a
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It's not a bug per say.
All wakes work off a forward motion of a given unit. There are several ways possible to correct the missing reverse waves. |
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#6 |
Sailor man
![]() Join Date: Mar 2005
Posts: 47
Downloads: 31
Uploads: 0
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SO you guys all knew about this from the beginning??
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#7 |
Ace of the Deep
![]() Join Date: Oct 2006
Location: Los Angeles, Ca
Posts: 1,142
Downloads: 267
Uploads: 0
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Witchking Welcome Back.
I couldn't help but notice that you were in dock (Lorient) I presume and noticed your messages. Tube One Ready and a "Friendly Ship Sunk". Soooo.....Target Practice in Port? I don't think BDU will take too kindly to this act of treason
__________________
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#8 |
Sailor man
![]() Join Date: Mar 2005
Posts: 47
Downloads: 31
Uploads: 0
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THanks!
LOL! yeah! I wanted to see how "dynamic" the harbor traffic mod is. I wanted to see if ships actually move away. LOL! On top of that...I was testing out a couple different smoke mods. So I wanted to see smoke + see if the harbor mod was indeed working. So...that was the easiest thing to do....fire off a torpedo right from the dock. :p And yeah...the AIL smoke mod still looks awsome. ![]() |
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