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#1 |
Rear Admiral
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Normandy Invasion
In Overall Command: ![]() General HunterICX Playing: Close Combat 5 (Stock) Side: The American Army Game settings: ![]() 1st Report comming up.... HunterICX
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#2 |
Rear Admiral
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Battle for Mederet
6/6/1944 Maj. Gen. Ridgway Commander of the I/507th RCT/82nd Airborne division ![]() After a succesfull dropping we quikly found out that we landed just North East of Mederet, near the road to Montebourg. Best part about the dropping we caught them Germans by suprise ![]() After receiving Mortar fire we discovered German troops right in the open ![]() With a quik striking platoon we rushed to the south to take control of the road that goes to St. Mere-Eglise, secure the near located farm houses and take over the East Bridge. ![]() German Troops guarding the Farm area received a warm welcome from our boys ![]() Bazooka succesfully taken out a Sturmgeschütz ![]() Securing the Eastern Bridge ![]() Storming towards Le Motey Crossroads ![]() Heavy resistence at Le Motey crossroads, Airstrike has been called in with Devastating results ![]() A field day for the Airborne Division! ![]() HunterICX
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![]() Last edited by HunterICX; 01-17-09 at 06:32 PM. |
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#3 |
Lucky Jack
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Swine!
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#4 |
Rear Admiral
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Tare Green
6/6/1944 Maj. Gen. Barton Commander of the II/8th RCT/4th Division ![]() The moment had come, we move onto the beaches and there is one way we will go ...FORWARD! ![]() The Germans where losing ground quikly and pulled back, the ones we caught pinned down we surrounded and made quik work out of it. ![]() The germans didnt know where to shoot as we where everywhere ![]() Battle results ![]() HunterICX
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![]() Last edited by HunterICX; 01-17-09 at 06:25 PM. |
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#5 |
Rear Admiral
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Massacre at Amfreville
6/6/1944 Maj. Gen. Ridgway Commander of the III/508th RCT/82nd Airborne Division ![]() You could compare our dropping with a cat that jumped over the wrong fence as there are German shepards waiting for him on the other side.... ![]() They came out from everywhere, the only thing we could was move fast and flank them. ![]() The battle was fierce they really where a though bunch as they managed to hit us very hard. ![]() We managed to take the village Amfreville....but we paid a high price for it ![]() Battle result: (seems I clicked the results too quik away and didnt get the losses, on both sides the losses where high thought) ![]() HunterICX
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#6 |
Rear Admiral
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St. Mere-Eglise
6/6/1944 Maj. Gen. Ridgway Commander of the II/505th RCT/82nd Airborn Division ![]() We where to expect an counter attack from Azeville, so we set up our defences and where ready to give them a warm welcome. ![]() We really had them good, they didnt had a chance of advancing deeper into St. Mere Eglise. ![]() There was a Infantry Geschütz that shot at the troops in the church so we had to take it out. ![]() Infantry Geschütz kaput! ![]() After a short but fierce fight we remaind in total control of St. Mere-Eglise ![]() HunterICX
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#7 |
Rear Admiral
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Vierville
6/6/1944 Maj. Gen. Taylor Commander of the I/506th RCT/101st Airborn Division ![]() Our orders where to secure the bocage area, we had to be extra carefull as we had poor visibilty true this natural defence. ![]() Enemy spotted, open Fire! They where very well positioned and kept us at bay se we had to make detour and flank them. ![]() On the move to flank the enemy ![]() Surrounding the enemy, but still they where giving heavy resistance. ![]() We discovered Mortar fire that came from the Glider area so we went out to knock it out of service. ![]() The enemy was surrounded but still they kept fighting so we charged them like mad men! ![]() ![]() After that heroic action we achieved total victory over the area. ![]() Campaign progess shown on the Campaign Map 6/6/1944: ![]() HunterICX
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#8 |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
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Geez some good action reports there.
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#9 |
Rear Admiral
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Uncle Red
6/6/1944 Maj. Gen. Barton Commander of the II/22nd RCT/4th Army division ![]() The sound of a naval barrage is something to remember, I'll bet those Germans wont forget this day that easy. ![]() One thing was for sure, we had to get of this darn beach or else we are going to get slaughtered. ![]() The bunker had to be cleared, so we surrounded it but it wasnt easy to kick those germans out of it. ![]() Enemy troops attacking from Strong Point Erma but we hold them off. ![]() Wolverine tank lost it's tracks, both of them where now useless. ![]() Bunker has been cleared, and now for sure total victory was ours. ![]() End result: ![]() HunterICX
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#10 |
Rear Admiral
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Horror at Chef-Du Pont
6/6/1944 Maj. Gen. Taylor Commander of the III/502nd RCT/101st Airborne division ![]() We wherent fighting the ordinary Germans here, we where fighting the Fallschirmjäger. Everything started real quiet... ![]() But then....Sh!t!!! Surrounded! ![]() The situation was looking really bad...these guys where really though! ![]() They where very agressive in their tactics and they really kicked our butts ![]() We couldnt do anything more then defend what we had, but even that was hard ![]() We started to lose ground, but they had to pay a high price for every building they took. ![]() Our men where determend to hold the enemy off even if it costed their life. ![]() the aftermath on the crossroads. ![]() End results: ![]() HunterICX
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#11 |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
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Is the campaign dynamic? If you lose a mission, can you skip to the next one?
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#12 | |
Rear Admiral
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![]() Quote:
![]() pic2: ![]() Thats the campaign map (Pic1: zoomed out, pic 2:Zoom in you will see Army icons you can move around before you execute the day's order) every engagement (which happens when the enemy army division is in the same area/province) will be fought on that same day. you can see that from my AAR's I put the dates down the title you can see on that screenshot (pic1) 2 clear green star area's these are won by a TOTAL VICTORY I've crushed the enemy in those battles so the area is now fully mine. any other type of victory by you or the enemy (minor, Mayor) will only decide if you have the advantage/disadvantage the next day on that same battle, the area can only be won by a Total victory or when the enemy decided to pull the division out of the area. so if you happen to score a Minor/Mayor victory (or if the enemy scored a minor or mayor) you'll have to fight it again the NEXT day. hope it explains it a bit ![]() HunterICX
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#13 |
Rear Admiral
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Fallschirm at St. Come Du-Mont
6/6/1944 Maj. Gen. Taylor Commander of the II/501st RCT/101st Airborne division ![]() One thing I can say about the Fallschirm, I want to shake the hand of Hitler for having such though guys before I shoot the bastard in the face. We really started of on the wrong spot right in the open. ![]() Enemy infantry spotted at the Bridge... ![]() Where is this Enemy fire comming from!!! those damn germans have bigger mortars then us! ![]() The bridge seemed to be of very big importance to them, they seemed to make us pay dearly for it but we made them pay too for keeping it ![]() Woohoo....one of our birds on the job. ![]() ![]() Going to the east and then south, we have to cross that darn river. ![]() On the west another party of men attempt to make a secure point accros the river ![]() The attempts on the East was a little succes that day, the West side wasn't so lucky we lost them. ![]() HunterICX
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#14 |
Rear Admiral
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Quineville
6/6/1944 Maj. Gen. Barton Commander of the II/8th RCT/4th Division ![]() From Tare Green, we moved North to Quineville to expand our control of the beaches. A local villager told us the Germans where poorly equiped and didnt seem to have a huge morale ![]() The villager seemed to be right, after a short fierce fight the mayority of them pulled back. ![]() End Results: ![]() HunterICX
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![]() Last edited by HunterICX; 01-21-09 at 01:42 PM. |
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#15 |
Lucky Jack
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Fallschirmjäger will kick yer butts all the way back to England!
![]() As for the campaign, I might add that the supply is also modelled. You can cut off the enemy and they'll start with less ammo & fuel on the next day. I think you can cut them off both in the strategic map level (i.e. capture all surrounding sectors) or in combat by capturing the roads that lead to enemy held sectors, not sure about the latter tho. :hmm: |
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