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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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![]() ![]() I now need someone to help me create a new torpedo room : bowtorpedoroom2 in the upcge etc..., bow torpedo room # 2, then I'll set 4 tubes in each and give each its own damage model. Here are the 8 fore tube ![]() but.. in game it only gives you 6 reserve torpedoes when here you see 12 ???? but...everytime I try to rename the whole mod, based on the Kaidai3b, to NSS_C2 etc.. it CTD when I do the campaign, although it's just changind all "kaidai3B" occurences into "C2". I don't get it... keltos |
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
For CTD, did you clone the 3b? Remap IDs? PM me with more info and send me the sub. Peabody
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#3 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
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It dosent work cause its jap....
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#4 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
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Ja.. that's helpfull isn't it.
![]() If you read a bit of history.. the 'Jap' torpedo was the only working torpedo at the start of WW2... something the allies(and Kriegsmarine) could have learnt from... but they were too stupid for many years in this regard. ![]() |
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#5 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
btw I always wondered : when they say 20 torpedoes total does it mean 12 in the torpedo room + 8 in the tubes = total of 20 or 20 in the torpedo room and empty tubes or 8 in the tubes = total of 20 or 28 ??? also any thought on how to simulate the water ejection torpedo tube of the IJN ? thus leaving no launch telltale ... @Clayp : thanks a bunch ![]() ![]() btw I still need to make a new bow torpedo room in the upcge etc, which would either be torp room 2 or upper torpedo room and the other one would be lower torpedo room. we need it for the Sen Toku and the Class C1/C2 submarine so that not all our eggs are in the same basket.. then I guess it's just a matter of copying 4 tubes data in one and 4 in the other in the upcGe and link them to damage boxes. keltos |
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#6 | |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
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#7 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
You put a torpedo in each tube here: [UserPlayerUnit 1.Compartment 4.WeaponSlot 2] ID= TorpMountB2 NameDisplayable= Torpedo Tube II Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, 1944-02-01, TorpedoTube533Ger, T3Fat2Torpedo So, each tube has a torpedo in it. You fill the bunker here: [UserPlayerUnit 1.Compartment 4.Bunker 1] ; Forward Torpedo Room ID=BowTorpedoRoom Capacity=17 <----- Total capacity of the bunker which should match the .sim file. IDLinkAmmunitionIntervalDefault1= NULL, 1944-08-01, T1Torpedo, 4, T3Torpedo, 7, T5Torpedo, 2, T1Fat1Torpedo, 4 So the bunker has: T1=4 T3=7 T5=2 T1Fat1=4 4+7+2+4=17 So, you get 17 in the bunker plus one in each tube, and the JB has 6 tubes so it is a total of 23 torpedos in the forward torpedo room. When you look at specs for example at Wiki, I don't know if they include just storage or if they also count the tubes. Peabody
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#8 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
keltos |
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#9 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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could we add one or two more tubes, like the two extra we did for the Kaidai 3b (so it would be 10 total, not 8), but non visible tubes :
they would fire from the side of the ship they would only load kaitens starting 1944 any ideas ? this could mean we could fire Kaitens and still have a full torpedo load. keltos |
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