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Old 05-17-09, 08:34 AM   #1
keltos01
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Default how do you create a bow torpedo room #2 ?




I now need someone to help me create a new torpedo room : bowtorpedoroom2 in the upcge etc..., bow torpedo room # 2, then I'll set 4 tubes in each and give each its own damage model.

Here are the 8 fore tube I moved the stern tubes to the bow torpedo room in the upcge so we now have 8 real fore tubes.

but.. in game it only gives you 6 reserve torpedoes when here you see 12 ????

but...everytime I try to rename the whole mod, based on the Kaidai3b, to NSS_C2 etc.. it CTD when I do the campaign, although it's just changind all "kaidai3B" occurences into "C2".

I don't get it...

keltos
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Old 05-17-09, 09:53 AM   #2
peabody
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Quote:
Originally Posted by keltos01 View Post





but.. in game it only gives you 6 reserve torpedoes when here you see 12 ????

but...everytime I try to rename the whole mod, based on the Kaidai3b, to NSS_C2 etc.. it CTD when I do the campaign, although it's just changind all "kaidai3B" occurences into "C2".

I don't get it...

keltos
I don't understand the question: It shows 6 "in game" but you have a picture of 12. Where did the picture come from if it's not "in game"?

For CTD, did you clone the 3b? Remap IDs?

PM me with more info and send me the sub.

Peabody
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Old 05-17-09, 12:09 PM   #3
clayp
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It dosent work cause its jap....
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Old 05-17-09, 04:48 PM   #4
vanjast
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Originally Posted by clayp View Post
It dosent work cause its jap....
Ja.. that's helpfull isn't it.
If you read a bit of history.. the 'Jap' torpedo was the only working torpedo at the start of WW2... something the allies(and Kriegsmarine) could have learnt from... but they were too stupid for many years in this regard.
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Old 05-18-09, 01:09 AM   #5
keltos01
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Quote:
Originally Posted by peabody View Post
I don't understand the question: It shows 6 "in game" but you have a picture of 12. Where did the picture come from if it's not "in game"?

For CTD, did you clone the 3b? Remap IDs?

PM me with more info and send me the sub.

Peabody
this is the torpedo loadout you get in the Captain's room, then when in the sub you strike "T" and go have a look at your torpedoes, bam ! only 6 reserve...

btw I always wondered :

when they say 20 torpedoes total does it mean 12 in the torpedo room + 8 in the tubes = total of 20 or

20 in the torpedo room and empty tubes or 8 in the tubes = total of 20 or 28 ???

also any thought on how to simulate the water ejection torpedo tube of the IJN ? thus leaving no launch telltale ...

@Clayp : thanks a bunch

btw I still need to make a new bow torpedo room in the upcge
etc, which would either be torp room 2 or upper torpedo room and the other one would be lower torpedo room. we need it for the Sen Toku and the Class C1/C2 submarine so that not all our eggs are in the same basket..

then I guess it's just a matter of copying 4 tubes data in one and 4 in the other in the upcGe and link them to damage boxes.

keltos
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Old 05-18-09, 12:16 PM   #6
clayp
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Quote:
Originally Posted by vanjast View Post
Ja.. that's helpfull isn't it.
If you read a bit of history.. the 'Jap' torpedo was the only working torpedo at the start of WW2... something the allies(and Kriegsmarine) could have learnt from... but they were too stupid for many years in this regard.
Did them a lot of good didnt it.......
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Old 05-18-09, 01:29 PM   #7
peabody
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Quote:
Originally Posted by keltos01 View Post
this is the torpedo loadout you get in the Captain's room, then when in the sub you strike "T" and go have a look at your torpedoes, bam ! only 6 reserve...

btw I always wondered :

when they say 20 torpedoes total does it mean 12 in the torpedo room + 8 in the tubes = total of 20 or

20 in the torpedo room and empty tubes or 8 in the tubes = total of 20 or 28 ???

also any thought on how to simulate the water ejection torpedo tube of the IJN ? thus leaving no launch telltale ...

@Clayp : thanks a bunch

btw I still need to make a new bow torpedo room in the upcge
etc, which would either be torp room 2 or upper torpedo room and the other one would be lower torpedo room. we need it for the Sen Toku and the Class C1/C2 submarine so that not all our eggs are in the same basket..

then I guess it's just a matter of copying 4 tubes data in one and 4 in the other in the upcGe and link them to damage boxes.

keltos
This is from the Jyunsen B and only part of the listing.
You put a torpedo in each tube here:

[UserPlayerUnit 1.Compartment 4.WeaponSlot 2]
ID= TorpMountB2
NameDisplayable= Torpedo Tube II
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, 1944-02-01, TorpedoTube533Ger, T3Fat2Torpedo

So, each tube has a torpedo in it.

You fill the bunker here:

[UserPlayerUnit 1.Compartment 4.Bunker 1] ; Forward Torpedo Room
ID=BowTorpedoRoom
Capacity=17 <----- Total capacity of the bunker which should match the .sim file.
IDLinkAmmunitionIntervalDefault1= NULL, 1944-08-01, T1Torpedo, 4, T3Torpedo, 7, T5Torpedo, 2, T1Fat1Torpedo, 4

So the bunker has:
T1=4
T3=7
T5=2
T1Fat1=4

4+7+2+4=17

So, you get 17 in the bunker plus one in each tube, and the JB has 6 tubes so it is a total of 23 torpedos in the forward torpedo room.

When you look at specs for example at Wiki, I don't know if they include just storage or if they also count the tubes.

Peabody
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Old 05-18-09, 02:40 PM   #8
keltos01
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Quote:
Originally Posted by peabody View Post
This is from the Jyunsen B and only part of the listing.
You put a torpedo in each tube here:

[UserPlayerUnit 1.Compartment 4.WeaponSlot 2]
ID= TorpMountB2
NameDisplayable= Torpedo Tube II
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, 1944-02-01, TorpedoTube533Ger, T3Fat2Torpedo

So, each tube has a torpedo in it.

You fill the bunker here:

[UserPlayerUnit 1.Compartment 4.Bunker 1] ; Forward Torpedo Room
ID=BowTorpedoRoom
Capacity=17 <----- Total capacity of the bunker which should match the .sim file.
IDLinkAmmunitionIntervalDefault1= NULL, 1944-08-01, T1Torpedo, 4, T3Torpedo, 7, T5Torpedo, 2, T1Fat1Torpedo, 4

So the bunker has:
T1=4
T3=7
T5=2
T1Fat1=4

4+7+2+4=17

So, you get 17 in the bunker plus one in each tube, and the JB has 6 tubes so it is a total of 23 torpedos in the forward torpedo room.

When you look at specs for example at Wiki, I don't know if they include just storage or if they also count the tubes.

Peabody
I honnestly never knew.. like the Type AM is listed as having 12 torpedoes, not that many given the size of the ship and of its torpedo room especially since with 6 tubes it means only 1 reload per tube ???

keltos
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Old 05-19-09, 02:20 PM   #9
keltos01
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could we add one or two more tubes, like the two extra we did for the Kaidai 3b (so it would be 10 total, not 8), but non visible tubes :

they would fire from the side of the ship
they would only load kaitens starting 1944

any ideas ?

this could mean we could fire Kaitens and still have a full torpedo load.

keltos
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