![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Swabbie
![]() Join Date: May 2009
Posts: 8
Downloads: 4
Uploads: 0
|
![]()
I have read that one of the things one should do when preparing for the attack is to plot the course of your target by making a few points on the map and connecting them. My question is, when marking the targets on the map, how do i know how far away from me i should make them? The bearing would be easy as you just look at the periscope. But its the distance that confuses me. Besides using the stadameter, which is read can be innacurate, what else is there? And also, what are some good ways of getting the AOB? Thanks for any help
adam |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
|
![]()
Unless you play with map contacts on, then there is no easy and reliable way for determing range (unless you have sonar or radar).
So basically the answer is to use the stadimeter and practice getting good results but actually, it's very worth learning to get a hang of AOB by eye. Many here consider it to be an arcane art that is near impossible. I disagree, however, and I have come to expect my visual AOBs to be accurate to 5 degrees. there is a thread here giving a walk-through the various AOB positions, and you can use the AOB to improve the reliablity of stadimeter/range estimates for purposes of getting speed http://www.subsim.com/radioroom/showthread.php?t=134200 and once you can do it a plot can be made which looks like this ![]()
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
![]() |
![]() |
![]() |
#3 |
Weps
![]() Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
|
![]()
There are at least 7 methods for getting range to target.
Method 2 (Watch Officer) is probably too accurate, but I compensate for this a bit by zooming out on the map when plotting a report from my Watch Officer. Method 4 (Sonar) seems to be appropriately inaccurate. I use method 6 (stadimeter) a lot, and my accuracy has improved with practice. If you think the bobbing of the boat and the lack of a split prism make this method unreasonably hard, I suppose you could pause the game when you take the stadimeter reading. * I mentioned averaging out your stadimeter readngs. I don't mean to just take the mean of a few range values taken close together in time and plot the mean. Take several readings over a longer period of time and mark each of them on the map. I just draw a line of the reported range and bearing from the current location of my boat. Others like to draw a circle (radius expected maximum error) at the reported location. Once you have several points to work with, draw a best fit straight line to represent the target's course, and project it forward along its future path. Now you can use the projected course to correct your future range readings. If you find that all or almost all of the subsequent readings are to one side of the projected course, then correct the projected course instead of your readings.
__________________
100% realism, DiD Harbor Traffic 1.47(incl. RUB) Using SH3 Commander to implement many custom realism tweaks Covered 1939-1945; now restarting in 1939 again. Completed 39 careers, 210 war patrols, 4.7Mt sunk, 19 subs lost |
![]() |
![]() |
![]() |
|
|