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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Aviator
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we have talked about cold war, ww2, ww1, and present day mods... but
What are thoughts on a Super Mod for near future combat vessels? playable surface and sub units in a theoretical WW3 scenario in like the year 2030 playable or non-playable AI ships like these? ![]() ![]() ![]()
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#2 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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An interesting idea
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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F-117 looking boats ! nice, but a different game entirely. But I might just play it, what we need is the ability to change/improve the sensors on the torpedoes first, then be able to add new ones...
keltos |
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#4 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,739
Downloads: 825
Uploads: 4
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Those boats are wrong...
You should take the triple hull version, maybe widen it a bit more and then flatten it completely - would improve high speed stability and stealth signature. ![]() |
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#5 |
Lucky Jack
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If I'm not mistaken Dowly found a company that is making a game such as this. Search the web.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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