![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Loader
![]() Join Date: Nov 2007
Posts: 88
Downloads: 12
Uploads: 0
|
![]()
I've been wondering, have people here tried adapting authentic tactics used by submariners in WWII into the game and used them? I ask because I've been reading "US Submarine Operations in WWII" by Theodore Roscoe, and tried applying some of the tactics that I read about. I'm still playing in 1941, so no radar (or competent ASW on the part of the IJN DDs), and about the only tactic I've tried successfully thus far is the end-around, on a passenger liner. But I was wondering about other tactics like the day-periscope attack, night-surface attacks, and so on.
|
![]() |
![]() |
![]() |
#2 |
Eternal Patrol
![]() |
![]()
WELCOME ABOARD!
![]() Yes, many many people here try to play as historically as possible. Have a look around, and you'll find a wealth of threads on how different people play the game; and authentic tactics recieve much discussion.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
|
![]()
Lockwood would have some his Skippers utilize wolfpack strategy for large convoys. I would love to see SH5 have this ability...
__________________
"My Religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble minds." Albert Einstein |
![]() |
![]() |
![]() |
#4 |
Engineer
![]() Join Date: Dec 2007
Location: North of Malta, shadowing your pretty little C3 Cargo!
Posts: 212
Downloads: 15
Uploads: 0
|
![]()
indeed...
![]() whats the end-around?
__________________
![]() |
![]() |
![]() |
![]() |
#5 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
|
![]()
An "end_around" is a type of American football play in which a player on one end of line circles behind the line and goes to the other side with the foot ball.
In the game it is simply keeping a target in sight till you get in front of it for a firing position. You have portability done it a thousand times. Magic |
![]() |
![]() |
![]() |
#6 | |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
|
![]() Quote:
god I wish I had another year of football in my high school... speaking of football...i'm #78 http://www.pictage.com/client/eventP...ry=8&photo=935
__________________
Member of the Subsim Zombie Army Last edited by gimpy117; 04-11-09 at 01:25 AM. |
|
![]() |
![]() |
![]() |
#7 | |
Eternal Patrol
![]() |
![]() Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#8 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
sometimes the games AI cheats against you and real tactics fail but in most cases they serve you well and you will learn the things that do or dont work.
|
![]() |
![]() |
#9 |
Navy Seal
![]() |
![]()
I use realistic tactics as much as the game allows.I now play on 100% realism settings, played with everything on for a while except disable external view, liked having the view but didnt use it for tactical reasons.Getting depth charged without external view is rather interesting.I miss the external view during non combat times since you can only go to conning tower, control room and bridge.
I use the TDC to fire my torpedos as the skippers did, none of these specialized attack methods etc.My results are great.I too have learned tactics from reading sub books and use them in Sh 4.I never could get an accurate number of hits using the spread knob, so i do what i learn from Richard O Kane's books.Lets say have a large freighter and plan to fire 3 torpedos at it....ill place the crosshairs on center of target...enter bearing range into TDC, fire, then move crosshairs over the forward goalpost...enter new bearing, fire two, move crosshairs on other part of the ship, fire 3.Torpedos are aimed at three different points and if you solution is correct, should hit at the exact point of aim.Works fine and is historically accurate. To me playing as close to how it really was makes the SH 4 much more enjoyable.Running TMO 1.7 |
![]() |
![]() |
![]() |
#10 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
|
![]()
Welcom to Subsim BH1980 Glad to see you here.
Magic |
![]() |
![]() |
![]() |
#11 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
some ways the game cheats its good not to see, like how destroyers zoom in at 30 kts from a range over 10,000 away from you but come right over you exactly and stop dead on top of you like they have satelite radar guidence or something lol. its to keep the game interesting but is way unrealistic so not having external view can hide most of this from being obvious to you |
|
![]() |
![]() |
#12 | |
Lucky Jack
![]() |
![]() Quote:
Great thread here: http://www.subsim.com/radioroom/showthread.php?t=146795 Welcome to submarine school ![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
|
|