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Old 04-03-09, 11:04 PM   #1
Lord Kelvin
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Default Adapting authentic tactics

I've been wondering, have people here tried adapting authentic tactics used by submariners in WWII into the game and used them? I ask because I've been reading "US Submarine Operations in WWII" by Theodore Roscoe, and tried applying some of the tactics that I read about. I'm still playing in 1941, so no radar (or competent ASW on the part of the IJN DDs), and about the only tactic I've tried successfully thus far is the end-around, on a passenger liner. But I was wondering about other tactics like the day-periscope attack, night-surface attacks, and so on.
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Old 04-04-09, 03:46 PM   #2
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WELCOME ABOARD!

Yes, many many people here try to play as historically as possible. Have a look around, and you'll find a wealth of threads on how different people play the game; and authentic tactics recieve much discussion.
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Old 04-04-09, 04:31 PM   #3
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Lockwood would have some his Skippers utilize wolfpack strategy for large convoys. I would love to see SH5 have this ability...
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Old 04-10-09, 11:47 PM   #4
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indeed...



whats the end-around?
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Im a one U-boat wolfpack. Ive hit the bottom of the Mediterranian at 250 metres in my VIIC and brought that babe back up, and still made it back to La Spezia. Ive sunk more destroyers than I have merchants...youll wish you never sailed into U-87s hunting grounds. When you pull into port, dont lull yourself into a false sense of security, your mines and subnets are just a petty challenge for my crew and I.
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Old 04-11-09, 01:10 AM   #5
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An "end_around" is a type of American football play in which a player on one end of line circles behind the line and goes to the other side with the foot ball.

In the game it is simply keeping a target in sight till you get in front of it for a firing position. You have portability done it a thousand times.

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Old 04-11-09, 01:12 AM   #6
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Quote:
Originally Posted by magic452 View Post
An "end_around" is a type of American football play in which a player on one end of line circles behind the line and goes to the other side with the foot ball.

In the game it is simply keeping a target in sight till you get in front of it for a firing position. You have portability done it a thousand times.

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wait till you see a BOB play...that always screws up D-backs!!
god I wish I had another year of football in my high school...
speaking of football...i'm #78 http://www.pictage.com/client/eventP...ry=8&photo=935
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Old 04-11-09, 01:55 PM   #7
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Quote:
Originally Posted by magic452 View Post
An "end_around" is a type of American football play in which a player on one end of line circles behind the line and goes to the other side with the foot ball.

In the game it is simply keeping a target in sight till you get in front of it for a firing position. You have portability done it a thousand times.

Magic
Not just in the game. It was the term they used at the time, running around in front of a slow-moving convoy so they could lie in wait for it.
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Old 04-11-09, 05:53 PM   #8
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sometimes the games AI cheats against you and real tactics fail but in most cases they serve you well and you will learn the things that do or dont work.
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Old 04-13-09, 03:44 PM   #9
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I use realistic tactics as much as the game allows.I now play on 100% realism settings, played with everything on for a while except disable external view, liked having the view but didnt use it for tactical reasons.Getting depth charged without external view is rather interesting.I miss the external view during non combat times since you can only go to conning tower, control room and bridge.

I use the TDC to fire my torpedos as the skippers did, none of these specialized attack methods etc.My results are great.I too have learned tactics from reading sub books and use them in Sh 4.I never could get an accurate number of hits using the spread knob, so i do what i learn from Richard O Kane's books.Lets say have a large freighter and plan to fire 3 torpedos at it....ill place the crosshairs on center of target...enter bearing range into TDC, fire, then move crosshairs over the forward goalpost...enter new bearing, fire two, move crosshairs on other part of the ship, fire 3.Torpedos are aimed at three different points and if you solution is correct, should hit at the exact point of aim.Works fine and is historically accurate.

To me playing as close to how it really was makes the SH 4 much more enjoyable.Running TMO 1.7
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Old 04-13-09, 05:08 PM   #10
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Welcom to Subsim BH1980 Glad to see you here.

Magic
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Old 04-13-09, 06:21 PM   #11
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Quote:
Originally Posted by Bubblehead1980 View Post
I use realistic tactics as much as the game allows.I now play on 100% realism settings, played with everything on for a while except disable external view, liked having the view but didnt use it for tactical reasons.Getting depth charged without external view is rather interesting.I miss the external view during non combat times since you can only go to conning tower, control room and bridge.

some ways the game cheats its good not to see, like how destroyers zoom in at 30 kts from a range over 10,000 away from you but come right over you exactly and stop dead on top of you like they have satelite radar guidence or something lol.

its to keep the game interesting but is way unrealistic so not having external view can hide most of this from being obvious to you
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Old 04-13-09, 06:24 PM   #12
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Quote:
Originally Posted by Lord Kelvin View Post
I've been wondering, have people here tried adapting authentic tactics used by submariners in WWII into the game and used them? I ask because I've been reading "US Submarine Operations in WWII" by Theodore Roscoe, and tried applying some of the tactics that I read about. I'm still playing in 1941, so no radar (or competent ASW on the part of the IJN DDs), and about the only tactic I've tried successfully thus far is the end-around, on a passenger liner. But I was wondering about other tactics like the day-periscope attack, night-surface attacks, and so on.
You can use every tactic you have read about.

Great thread here:

http://www.subsim.com/radioroom/showthread.php?t=146795

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