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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2009
Posts: 9
Downloads: 23
Uploads: 0
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HI all
I started playing the German campaign and was making great progress. I cant remember which sub I had, but it was before the XII type subs and I had 2 light AA guns and the 1 heavy flak gun. I really liked having all that firepower to kill those damn planes that are on ur ass the whole time in the beginning of the campaign. Everything was great up until I upgraded my 2 light AA guns from the twin barrel to the rapid fire twin barrel types, the same time you are able to get the rapid fire twin barrel heavy flak gun, the 3rd types. The gunners of the new light AA guns will fire much lower than they should be, missing the target completely. Its as if they think the plane is much lower than it really is. Thankfully the heavy flak gunner has no trouble killing and is usually right on target. Its a pretty annoying bug and I have taken to using the light AA guns personally to justify having them at all ![]() sry if there is a topic already but i didnt find anything. |
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#2 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
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there is a fix for that if you look in the mods section i think it's in there.
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#3 |
Stowaway
Posts: n/a
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yet its like you thought the sighting is off, here is the mod: http://files.filefront.com/German+AA.../fileinfo.html
plus with a new weapon you often get rookie gunnners so even with good aim they will miss a lot |
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#4 |
Swabbie
![]() Join Date: Apr 2009
Posts: 9
Downloads: 23
Uploads: 0
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Thanks guy
Ive received a new sub since my last post so the AA gunners are not such an issue, except they suck but ill remember that mod if I should have troubles with them again. I really hate the XII sub i just got. No deck gun and two crappy AA turrets that take long times to reload. ![]() again thanks for the help. |
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