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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
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Ship Sinking Bubbles generator/Node ???
Hello, All
got a couple of questions....... 1. What node in silent hunter editor controls the bubbles that appear under water when a ship sinks, or I should say a lack of bubbles, when a ship sinks there should be lots of bubbles, not a squirt of bubbles from the bow when you sink an aircraft carrier...... ![]() ![]() 2. I never really noticed this till I was playing with ship numbers....I noticed there is only one fire sound file that activates when the ship sinks producing the fire or ship burning sound.....then we have fires onboard ships but no fire burning sound effects, just explosion sounds, is that normal in everybody's game, or do you get ship burning sound when ship is moving and not actually sinking, want to make sure that is running right in my game, thought it was a little odd to have fire burning on ships but no fire sound effects ![]() ![]() |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Hi gdc3man,
There is no node with bubbles for the ships,its a texture that creates the sinking bubbles, I modified the texture to create the illusion of more bubbles for ROW and PE, the texture is inside the data/textures/tnormal/tex and is called something with bubbles ![]() The submarines have a particle generator attached to them, which is responsible for the bubbles when the submarine is submerged. I think it would be possible to attach a particle generator on the ships, but then you will have to learn how the particle generator work and make the particles start when the ship is sinking, it would require alot of work, because after you have made one working particle generator you would have to import it into all the DAT's of the ships. |
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#3 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
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Hmmm....I will check into it Thanks
The other question, do you have sound of fire burning, when a ship is on fire? My fire sound only activates when the ship sinks or oil spill with fire appears when ship is sinking....is that the correct way the game engine does things? Last edited by gdc3man; 03-27-09 at 08:49 PM. |
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#4 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
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Ship fire Question ?
Hello,
Can anybody answer the ship fire question ? The other question, do you have sound of fire burning, when a ship is on fire? My fire sound only activates when the ship sinks or oil spill with fire appears when ship is sinking....is that the correct way the game engine does things? ![]() ![]() |
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#5 |
Stowaway
Posts: n/a
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its the same answer and same solution as the bubbles question, you need to add sound controllers (just like particlr generators) for the fire sound.
there needs to be some kind of controller for each of the animations in the game and anything your lacking needs to be added and in most cases thats for each ship in the game. open the data/ sea folder and thats the ship list so you get some idea how many times you will have to create a controller to do all the ships. the subs are in the data/ submarines folder to do what you want you will have to get and learn to use s3d, the sticky post has the download link and video tutorials of how to use it are on his website. |
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#6 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
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Hi webster...
actually all I am asking, is during normal game play, when a ship is on fire, and not sinking do you here the fire burning, cause I don't.....I thought this to be odd.....just wondering if my setup is working right, I only hear the burning sound when Oil slick and fire are present when ship is sinking, is that the way the game engine is designed to function.... ![]() http://img21.imageshack.us/img21/698...2612052987.png ............This is the only time I here fire Burning sound............ if a ship is hit and on fire...... I do not here fire burning sound, If my sub is hit and on fire, I do not here any fire burning sound is that the way it is set-up, cause I only see 1 fire sound file and that must get activated when you get an oil spill with fire.....? I am trying to figure out if that is the same for everybody ??? Thanks Last edited by gdc3man; 03-29-09 at 01:56 AM. |
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