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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Canada
Posts: 695
Downloads: 1
Uploads: 0
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I started my current career (About 50-60% realism, stock, not DID but I am usually honnest with duds, missed shots and bad approaches) at the earliest possible date, in an S-Boat, and traded up as they came. Stuck with the same crew thorough, just added new folks as needed.
It's now late 1944, and I'd say 50% + of my crewmembers are officers - At least two per compartment, except for the guns and DC crew. ![]() Isn't there a limit to the number of officers you can have onboard? It's starting to feel like Star Trek, especially since the 1st watch Lieutnant's name's Kirk... Also, when I get a medal after a patrol, it still refers to the first time I got it (IE, "The two war patrols of the USS Pike", when I've been on the Balao for four patrols) is that normal? And do the player character ever get promoted? Do crew members ever get any medals except for the patrol star, wounded medal and submarine service medal? |
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#2 |
Ensign
![]() Join Date: Mar 2009
Posts: 234
Downloads: 17
Uploads: 0
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speaking of medals and promotions
as far as i can say it makes more point in sinking a lot of shipping tonnage, rather than making a additional mission ... medals and promotions come with a huge number of tonnage. of course, playing on 50-60% realism takes away some bonus ... the higher the realism the higher the rewards. kr morph |
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#3 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
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Are you playing 1.4 or 1.5?
In 1.4 my Sub became a playground for officers and high petty officers within one year. ![]() I usually rotated officers out and replaced them with seamen to simulate realistic crew transfers (your first officer surely wants to command his own sub at some time ![]() I think in 1.5 that problem has been fixed, but I haven't played it long enough to really decide on that (at least people aren't getting promoted so quickly anymore)
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Putting Germ back into Germany. ![]() |
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#4 |
Planesman
![]() Join Date: Oct 2008
Posts: 193
Downloads: 0
Uploads: 0
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I also started my campaign early, and now i have so many officers with so many habilities that they don't fit in the habilites toolbar
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#5 |
Lucky Jack
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#6 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Canada
Posts: 695
Downloads: 1
Uploads: 0
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#7 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
Uploads: 0
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*wants to see what a photon torpedo does to a Sampan*
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Well, here's another nice mess you've gotten me into. |
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#8 |
Mate
![]() Join Date: Feb 2007
Posts: 53
Downloads: 15
Uploads: 0
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1. Modify the deck gun velocity so it becomes a near "hit-scan" weapon.
2. Greatly increase health of your submarine of choice. 3. Somehow turn torpedoes into an area of effect weapon. 4. Surgically enhance your first officer's ears. 5. Skip on the miniskirts. Not so good on hairy legs. ![]() |
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#9 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
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Damn. With all those Lincoln clones, the South will never rise again on your boat!
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