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#1 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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I practiced the examples in the MoBo instructions and then tried it in a game. When I try to add a contact, I get a node rather than the Contact ship displayed in the tutorial. What happened? I will try Control C to add a contact, but I am wondering if I can fix the default so I get a contact rahter than a node? This is one hell of a mod.
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#2 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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That's odd... If you press "C" MoBo should plot a contact.
What color is the "node"? If it's a red square, then you are plotting a contact. There just isn't a visible speed/heading vector. To assign the vector to the contact, just hover over the contact and press "V" and the speed/heading gadget will appear to let you set the vector. It should only plot a node if you press "N" and it should be a small blue circle. |
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#3 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Is the default a node? I thought it was a contact. If it is a node then everything is fine. C gives me a Contact.
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#4 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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The default is a node (blue circle), but the default only applies if you left double-click the mouse button when the "Add Unit" cursor is displayed. If you use the assigned keypresses that's not a default action.
I did try to follow the military standard convention for the shape of a surface contact (square) and OwnShip (circle). Last edited by XLjedi; 03-25-09 at 09:00 AM. |
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