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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
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![]() Although only a partial, but I see hope. Want to foam at the TopWave really happened on, it seems unlikely. ![]() ![]() |
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#2 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
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looks great!!!!
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#3 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
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Whoa! more and more water stuff! great work!
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#4 |
Weps
![]() Join Date: Apr 2007
Posts: 351
Downloads: 35
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For me, more than any other feature, this is what's been missing from the sea environment. This is an awesome development. Though I can imagine coinciding the foam with wave crests might be a problem.
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#5 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
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Yes, finally, breaking waves !
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#6 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
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Now that takes the bacon awesome job You need testers i volunteer most definately.
Jonesy ![]() ![]()
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#7 |
Swabbie
![]() Join Date: Aug 2007
Posts: 9
Downloads: 25
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http://en.wikipedia.org/wiki/Beaufort_scale
I hope you'll be able to make this effect follow the Beaufort Scale rules. ![]() |
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