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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,739
Downloads: 825
Uploads: 4
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Here's the linky (3Mb)
Must just re-test some scenarios.. and it should be out by monday next week - RL work is interfering with my gameplay ![]() |
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#2 |
Navy Seal
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Holy Crap! I'm just going to take up something easy like nuclear physics. My brain hurts and I'll have to look at it later. Looks impressive though.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,739
Downloads: 825
Uploads: 4
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![]() Quote:
![]() ![]() It does look a bit 'heavy' ![]() It consists of, at most, 2 to 3 simple manual calculations to arrive at ship speed. This is approximately the same amount of effort when doing it via other methods. |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Some japanese ships have an asterics (*) in front of them. What's up with that? Can't find any mention of it in your manual. I haven't read it completely yet.
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#5 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,739
Downloads: 825
Uploads: 4
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I'll add this info into the final doc. ![]() |
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#6 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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neat!
keep us posted
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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