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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
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Hello everyone, i've been a long time forum member on the offical SH3 website, i only recently decided to defect to subsim, don't know why i didnt do this sooner, i like the atmsosphere here.
I've been playing SH3 since its inception in 2005, and one of the things that still really bugs me to this day even with all the wonderful mods that have been produced is i believe and i may be wrong, that the ROF (Rate Of Fire) for all AI guns, main, secondary, and AA is awfully high. I've seen quite a few surface engagements in the game and i would have to say that the gunfire exchanges don't last nearly as long as they should, especially given that all of the capital ships invloved had armored belts, magazines, bridges, and decks. My question to you the forum is simply is there any way to modify the ROF for the AI, or is it SDK coded and i/we simply have to live with it? ![]() |
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