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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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i set both torps I use to magnetic=false in the .sim but the dial still rotates ingame making people think they can use magnetic detonation too
any clue how to fix that ? keltos |
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#2 |
Navy Seal
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Noticed that, think you would be able to since you cant move the speed selector on any torpedos except the Mark 14.Let me know if you figure this out.I'm working on a torpedo mod(figured out a few things with S3D)
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