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View Poll Results: Which environment mod are you using?
GWX 16km 39 57.35%
OLCEnvironment 2 12 17.65%
OLCEnvironment Gold 10 14.71%
Other (Specify if possible) 8 11.76%
Multiple Choice Poll. Voters: 68. You may not vote on this poll

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Old 02-18-09, 08:12 AM   #1
Hitman
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Default POLL: Which environment mod are you using?

I have more or less finished the fixed-weather mod I have been working on, and now I would like to know which one you are using from the above, so I can consider which files would be better to provide for the maximal amount of users.

Please answer the poll, it just takes a moment and will give helpful data.

So far I have planned to provide a NYGM and a GWX version, I know I can contact those guys for the proper permissions, but OLC seems to be out temporarily
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Old 02-18-09, 08:54 AM   #2
Nedlam
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NYGM 3.1

That's an Environment mod right?
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Old 02-18-09, 11:20 AM   #3
nikbear
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MANOS environment mod,with Reece 'green atlantic' and OLC flat sun fix combinationLooks great
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Old 02-18-09, 11:28 AM   #4
Uber Gruber
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What is this Manos environment mod of which thee speaketh ?
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Old 02-18-09, 12:24 PM   #5
NGT
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Man0s Environment Pro

Quote:
Originally Posted by Uber Gruber
What is this Manos environment mod of which thee speaketh ?
http://www.subsim.com/radioroom/showthread.php?t=147977


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Old 02-18-09, 12:30 PM   #6
Graf Paper
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Seeing as how GWX 3.0 already has parts of OLC's environment mod built in, I'd say it's practically a given that there will not be much difference in the changes needed for a mod to be compatible with GWX 3.0 and OLC Gold.

Just promise that the night sky will be night, not just pitch black, and the horizon color will fit with that instead of glowing a bright blue as if the sun were on the verge of rising at any moment even though it's hours away.

I like that the "dark horizon" flaw was fixed with other env mods, allowing for an easier time to spot the smoke plume of vessels, especially at dawn and dusk, but having the horizon lit up like high noon when it's midnight is a real immersion killer.

At the other extreme, 16k nights in GWX 3.0 are so black that you can barely see the UZO when you're standing in the conning tower, let alone spot a warship or merchant running with no lights.

I think many are hoping your own ideas will produce results that are a happy medium that gives one the "feel" of night without the game-killing darkness of true night or the glaring horizon that makes one feel as if they're on some eternal dawn patrol.

Realism in a game only works if it has no serious hindrance to playing the game.

Looking forward to what you create, Hitman!

Share what you learn!
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Old 02-18-09, 12:45 PM   #7
Kanaris
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other

Voted for "other", in my case, Man0s Environment Pro
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Old 02-18-09, 01:48 PM   #8
coronas
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I use MEP with Reece's scene.dat from sh4 16km Atmosphere for sh3.
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Old 02-18-09, 01:59 PM   #9
dcb
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Hard choice between GWX3 and Manos, but in the end I voted for GWX3.
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Old 02-18-09, 03:13 PM   #10
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Quote:
I think many are hoping your own ideas will produce results that are a happy medium that gives one the "feel" of night without the game-killing darkness of true night or the glaring horizon that makes one feel as if they're on some eternal dawn patrol.
To be honest my plan is to tweak exclusively which of the different original weather patterns in those files will be available, i.e. I do not intend to modify anything from the work of the authors except dividing in several alternative files what is currently in only one. Meaning you will just be able to choose via JGSME or may be SH3 Commander (Must look at that) the weather pattern (Fair/Moderate/Rough) that better suits the grid and season you are patrolling in so you can have a realistic weather for it.

The purpose of the idea is to prevent f.e. the Atlantic from being sunny and with calm water south of Reikjavik in January, or the Caribbean seeing frequent choppy weather and storms, etc. BUT respecting in all the rest the author's idea about his environment mod.
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Old 02-18-09, 03:19 PM   #11
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Quote:
use MEP with Reece's scene.dat from sh4 16km Atmosphere for sh3.
Does that incorporate the Horizon fix by OLC?
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Old 02-18-09, 04:08 PM   #12
coronas
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Quote:
Originally Posted by Hitman
Quote:
use MEP with Reece's scene.dat from sh4 16km Atmosphere for sh3.
Does that incorporate the Horizon fix by OLC?

Reece has found a solution for Horizon bug in his own scene.dat. It works very well for me. See the picture in biggest size, horizont is almost perfect. I changue env and misc folders often looking for the best result.
Your idea about enable via SHCommander is excellent. Clouds, water and weather will changue according to time, place or season.
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Old 02-18-09, 04:20 PM   #13
robbythesub
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I am using and have voted for OLC gold with manos final- superb!
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Old 02-18-09, 11:29 PM   #14
OneTinSoldier
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GWX 3.0 Gold stock 8km. Night is dark but not gamekilling dark.
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Old 02-19-09, 07:00 AM   #15
IFRT-WHUFC
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Default Horizon bug!

I found that the night horizon bug is controlled with the first image in the sky_atl.tga within the skycolors_xx.dat files. As with the 4th image in the specular.tga can control sunset and sunrise (which i coloured to give a more orange sunrise/sunset on across the water!

hope this helps
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