![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Hello, do anyone know how deep the torpedo can go under the target when you have magnetic on it? because it says in the manual that you should set it 2m below the keel, but most it just keep going...
![]() |
![]() |
![]() |
#2 |
Machinist's Mate
![]() Join Date: Jun 2008
Location: Merry Old England
Posts: 121
Downloads: 0
Uploads: 0
|
![]()
I usually set them to the next full meter below the listed draft. So if the draft is 9.3 meters I set the eel at 10 meters.
If it was something like 9.9 meters then I'd set to 11 meters though... |
![]() |
![]() |
![]() |
#3 | |
Weps
![]() Join Date: Jan 2006
Location: Buenos Aires, Argentina
Posts: 369
Downloads: 0
Uploads: 0
|
![]()
I'd go with 50cm under the keel. Maybe more if the sea is heavy-ish and avoid them if the sea is just plain rough.
__________________
Quote:
|
|
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
|
![]()
As a rule of thumb try set it 0.5m under the draft depth of the target in good weather conditions and 1m in bad (the target in rocking in this case).
__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
![]() |
![]() |
![]() |
#5 |
Chief of the Boat
|
![]()
The main consideration concerning depth settings in rough weather is the level of pitching the boat is subject to.
I only use impact settings in these conditions. |
![]() |
![]() |
![]() |
#6 | |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
Uploads: 0
|
![]() Quote:
![]() I seem to remember reading somewhere that even when you set for 'magnetic' the impact aspect of the detonator should still work. I have never seen that happen in SH3. I've only experienced duds when the 'magnetic' torps happen to hit the hull instead of passing under it. |
|
![]() |
![]() |
![]() |
#7 |
Medic
![]() Join Date: Apr 2008
Location: under you in my VIIC
Posts: 168
Downloads: 10
Uploads: 0
|
![]()
i find impact torps much more reliable than magnetic, but when i do use magnetic, i set it 1M under keel, anything beyond that doesn't seem to pack the punch to break a ships back
__________________
Never fight a battle if you don't gain anything by winning- Field Marshall Erwin Rommel Courage is being scared to death, but saddeling up anyways- John Wayne |
![]() |
![]() |
![]() |
#8 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
thanks everyone
![]() ![]() |
![]() |
![]() |
#9 |
Loader
![]() Join Date: Jan 2009
Posts: 85
Downloads: 37
Uploads: 0
|
![]()
Will a magnetic torpedo still explode if it hits the hull?
I've never used a torpedo set to magnetic yet, but should learn. Long story shortened a bit - had two aux. cruisers 'escorted' by a DD, sunk one aux., almost had the other one - fired a stern torp at the destroyer, was then going to get the second aux., the stern torp went UNDER the destroyer ![]() |
![]() |
![]() |
![]() |
#10 |
Medic
![]() Join Date: Apr 2008
Location: under you in my VIIC
Posts: 168
Downloads: 10
Uploads: 0
|
![]()
It should, as long as it traveled more than 300 meters to arm itself. I've never had a problem of magnetic torps bouncing off the hull when i do set them to magnetic. Just make sure u have a good angle shot, and not some 40 and 50 degree shot from the bow or stern and expect a direct hit
__________________
Never fight a battle if you don't gain anything by winning- Field Marshall Erwin Rommel Courage is being scared to death, but saddeling up anyways- John Wayne |
![]() |
![]() |
![]() |
#11 |
Weps
![]() Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
|
![]()
Hmm, I think I have had multiple instances of magnetics bouncing off.
__________________
100% realism, DiD Harbor Traffic 1.47(incl. RUB) Using SH3 Commander to implement many custom realism tweaks Covered 1939-1945; now restarting in 1939 again. Completed 39 careers, 210 war patrols, 4.7Mt sunk, 19 subs lost |
![]() |
![]() |
![]() |
#12 | |
Chief of the Boat
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#13 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
|
![]()
I set all my torps to magnetic (which also arms them for impact) and have had good luck with using them in impact situations. 90% of my attacks are from 90 AOB so if they hit its dead on. I don't use an event camera or nav updates which would also show the target ship in your plot to see if the torp went under or bounced. So if I miss, I don't know if it went under, bounced or I just was off on my estimate of the speed of the target.
When I am 500 meters from the target and have a good fix on his speed and fire at 90 AOB and nothing happens I'm pretty confident that the torp went underneath. This is why when I have a juicy target lined up at close range. I like to set the 2nd torp for impact depth as a backup. Being so close allows me to wait 10 seconds past the expected running time of the first torp and if nothing has exploded by then I fire a second. I like to wait to see where the first hits and with what force because a second may not be necessary if I am lucky. I used to fire a 3rd if it looked necessary but found that sometimes the ship traveling 9 knots would be down to 2 or 3 knots by the time I fired a 3rd and it would over shoot it. So from 500m at 90 AOB if I crippled the ship I prefer to just realign the killing blow. More likely I acually at 650m when I fire because I'd rather be further away than run over. I also think the depth of the keel varies by how heavy the ships load is. I like to set the magnetics just .2 m below the keel in calm seas and 1m in moderate and in rough seas I fire at 3.5 meters depth for merchants and 2m for destroyers. I never go below 2m on destroyers because 1 hit always seems to be enough for them. With impacts its best to target the most vunerable part of the ship like below the stack. Magnetics seem to have the best effect if they hit the middle of the ship. I have split Tankers with one torp this way. I know impacts arm at 300 and I read that magnetics don't arm until 400m. Which I believe is true from trial and error. As I try to be just 500m off the track. If the ship is zigging I sometimes have to last second correct and end up around 400. But I have my second torp set at a higher depth (3.5) depth so if the reange is this close I use the torp set for impact depth. If you hit a ship and either its bow or stern gets low. Then the other end has also raised higher out of the water. Fairly obvious I guess but I think I once put a magnetic under a ship because I had already hit the ship and raised its bow high enough so my torpedo went under by the tie it arrived. Last edited by Otto Heinzmeir; 02-18-09 at 09:31 PM. |
![]() |
![]() |
![]() |
#14 | |
Weps
![]() Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|