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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Apr 2005
Location: dogger bank
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Ahoj Kaleus and modders!
Right now I'm on my 19th operation and it's February 1944. During my last trips some questions arised which I would like to ask the experts. Here we go: 1: The Hedgehog bombs in GWX explodes when? At contact with the target or always? It's a little bit confusing 'cause in game they sometimes seem to explode all without contact (what you can check in the external view) and sometimes not: The sonar guy tells me "DCs in the water!" but no explsions follow. 2: As far as I know the "Air Gap" in the North Atlantic was closed around summer 1943 and from there on the Germans lost most of their subs due to air attacks. I'm now in Feb 1944 and have absolutely no problems 'cause my Naxos always warns me in time. I simoply dive for an hour and that's it. Is it posible that there are not enough air craft in GWX which can't be detected by Naxos, Metox and so on? I've heard that TC should not be higher than 128 to see "enough" air attacks so I do not use a higher TC. 3: If I use the Lowered DF Antennas, how does that affect the game play of GWX? For realism reasons I use the "Peilrahmen" only when it was used in real history (when holding contact to a convoy or "Fühlungshalten"). Do I lose any game features when this mod is activated? Would be great if someone of the experts could answer my questions. Thank you very much (for this great software and your support). thoomsn (at sea) |
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#2 |
Stowaway
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well the first question is that: hedghogs are just like mortar bombs, they explode on contact, so if they dont hit anything they sink down to the bottom
as for the other 2, i can not tell because i have not made it up to thier! ![]() |
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#3 |
The Old Man
![]() Join Date: Dec 2008
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Hedgehog? Forward launching tiny depth charges? They aren't worked into the game. You must mean depth charges.
The maximum limit or depth charges is 300m. After that, they will disappear. You have to be below 300m, because the destroyer will set the explosion depth to whatever you current one is (or where they think you are). The reason you aren't hearing them is because they're completely off-target. No idea about number 3, but what are your realism setting? The game seems a bit too easy.
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#4 |
Eternal Patrol
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Sure there are Hedgehogs in the game. They were there from the start. Several people have posted screenshots over the years of them being fired and of them hitting the water in their pretty little 'ring' pattern. As mentioned above, they aren't depth charges but contact bombs, only going off if they hit your boat.
They might of course go off when they hit the bottom, which is what thoomsn was asking about. For question 3, the DF loop being raised and turning in GWX is eye candy only - it has no effect on the game. The only options are always raised or always lowered.
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#5 | |
Ocean Warrior
![]() Join Date: Nov 2008
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I can't remember if the sonarman will call out a DC warning for hedgehogs, but they only explode on contact, so if you get a spread dropped around you with no explosions, you can breath a sigh of relief. At least until the next wave is launched...
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#6 |
The Old Man
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Well then, I must have been the luckiest kaleun ever to exist. Never saw those hedgehogs. Then again, I've never even tried a convoy attack, just pickin' off loners. Say what you will, but I've had careers that survived..
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#7 |
Lieutenant
![]() Join Date: Apr 2005
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They were proudly introduced in the SH3 original teaser movie which was, I can't remeber when, maybe December 2004? :rotfl:
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#8 |
A-ganger
![]() Join Date: Apr 2005
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ahoj mates and thanx a lot for your replies!
My realism settings are 80% (external view activated and "manual targetting" switched off). That doesn't change anything about the number of air attacks, does it? Somethingh else I would like to ask (and couldn't find in the manual): How many Bolds do I have? I guess 5 or maximum 6. Am I right? thoomsn (at sea) |
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#9 | |
Grey Wolf
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#10 |
Chief of the Boat
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You'll find hedgehogs fitted predominantly to sloops and frigates in game.
The Black Swan class in particular becomes 'deadly'. |
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#11 | |
Ace of the Deep
![]() Join Date: May 2005
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#12 |
Fleet Admiral
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Unfortunately Metox is a lottle too reliable in game. From memory a fair amount of work went into getting the senors as good as they could be but this was one sensor where you either picked up everything with rador or nothing at all. I'd say having it is better than not otherwise gameplay would tend to be very much shorter in 44 than it is now.
You will still have to watch out for some aircraft that do not have radar though. I think you have 6 Bolds from memory. |
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#13 |
Commander
![]() Join Date: Aug 2004
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If you follow the attacker via hydrophone you learn to recon the sound when the hedgehogs hit the water (Very special splash. Differs from ordinary DC:s) = Run at flank bell unless you are shallow meaning you are 90% probability toast.
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#14 |
Chief of the Boat
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Your best defence (if your deep) is actually to go to emergency back because the hedgehog is a forward throwing device/weapon.
Boats should come equipped with 12 bolds. |
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#15 |
Ace of the Deep
![]() Join Date: Oct 2005
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