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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2008
Posts: 27
Downloads: 50
Uploads: 0
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Gentelmen, I love both of your projects. From what I understand, the two of you are now joining together to make one environmental mod, correct? My question, please forgive me for any ignorance, is, will your forthcoming combined mod be compatible with the current or any future upgrades to the major mods (ie. TMO and RFB)? Once again, I want to thank you both for making SH4 an awesome visual experince.
You guys rock! ![]() |
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#2 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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![]() Yes we are busy as bees as we speak with testing and are putting it all together to one big environment-upgrade (260 mb unpacked) with new seafoam, new wave engine, shaders and clouds, new wave sound etc. The mod should work with all other big mod packs as it's mostly a "environment upgrade" and doesn't change any of the critical datafiles that affects gameplay. Kriller2 Last edited by kriller2; 01-19-09 at 04:34 AM. |
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#3 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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#4 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Without intending to sound pushy or impatient
![]() Of course you could always give us the "When it's ready" ![]()
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Cheers Uffe |
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#5 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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Wow, this is wonderfull news! I have stated in a long ago thread that you two guys would make one hellava team. Glad this has come to fruition. Can't wait for the outcome. Thanks much to both of you.
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#6 |
Soundman
![]() Join Date: Aug 2007
Location: Kingston Ontario
Posts: 141
Downloads: 49
Uploads: 0
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kriller and wclear i think that its a excelent idea to work together on one combined enviro mod that is copatible with TMO OR RFB or other mods congrat to both.
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#7 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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I and kriller2 work together smoothly, and will soon let you satisfied with the release of the true environmental MOD.:p
Last edited by W_clear; 01-20-09 at 12:46 AM. |
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#8 |
The Old Man
![]() Join Date: Mar 2008
Location: Phx. Az
Posts: 1,458
Downloads: 24
Uploads: 0
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New wave engine? How will it be on the frame rates? Better or worse than stock 1.5?
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#9 |
Lieutenant
![]() Join Date: Jan 2002
Location: Poland, Zabrze
Posts: 268
Downloads: 36
Uploads: 0
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One big environmental MOD???
Wow, great idea ![]() Thank You! Stary Wuj |
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#10 |
Canadian Wolf
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Nice work lads
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#11 |
Watch
![]() Join Date: Apr 2008
Posts: 27
Downloads: 50
Uploads: 0
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Hey guys, Just wanted to know if we all could get an update on the progress of your "Super Environmental" MOD. Hope things are progressing well for you two.
Thanks again. :113: |
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#12 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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New "reality environment MOD", shiny transparent water, which is the biggest
progress, followed by resolution is just seaform and clouds ,Water in different time slots have different colors, different climate, sea water has a different color......................... Recently, because we are busy, so the new "reality environment MOD" release take some time. Thank you. ![]() ![]() |
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#13 |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
Uploads: 0
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Beautiful, absolutely beautiful.
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#14 | |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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