SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-18-09, 04:56 PM   #1
JGoldrick
Watch
 
Join Date: Apr 2008
Posts: 27
Downloads: 50
Uploads: 0
Default A question for both W_Clear and Kriller2.

Gentelmen, I love both of your projects. From what I understand, the two of you are now joining together to make one environmental mod, correct? My question, please forgive me for any ignorance, is, will your forthcoming combined mod be compatible with the current or any future upgrades to the major mods (ie. TMO and RFB)? Once again, I want to thank you both for making SH4 an awesome visual experince.




You guys rock!
JGoldrick is offline   Reply With Quote
Old 01-19-09, 04:00 AM   #2
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by JGoldrick
Gentelmen, I love both of your projects. From what I understand, the two of you are now joining together to make one environmental mod, correct? My question, please forgive me for any ignorance, is, will your forthcoming combined mod be compatible with the current or any future upgrades to the major mods (ie. TMO and RFB)? Once again, I want to thank you both for making SH4 an awesome visual experince.




You guys rock!
Hi JGoldricj, thank you
Yes we are busy as bees as we speak with testing and are putting it all together to one big environment-upgrade (260 mb unpacked) with new seafoam, new wave engine, shaders and clouds, new wave sound etc. The mod should work with all other big mod packs as it's mostly a "environment upgrade" and doesn't change any of the critical datafiles that affects gameplay.
Kriller2
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 01-19-09 at 04:34 AM.
kriller2 is offline   Reply With Quote
Old 01-19-09, 05:37 AM   #3
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
Default

Quote:
Originally Posted by JGoldrick
Gentelmen, I love both of your projects. From what I understand, the two of you are now joining together to make one environmental mod, correct? My question, please forgive me for any ignorance, is, will your forthcoming combined mod be compatible with the current or any future upgrades to the major mods (ie. TMO and RFB)? Once again, I want to thank you both for making SH4 an awesome visual experince.




You guys rock!
This new masterpiece will be incorporated into the RFB mod when ready. If you use RFB, no need for a seperate install of this mod
Fish40 is offline   Reply With Quote
Old 01-19-09, 08:20 AM   #4
ustahl
Watch Officer
 
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
Default When?

Without intending to sound pushy or impatient: How much longer do we have to endure?:hmm: Is it days, weeks or months until expected ready?:p
Of course you could always give us the "When it's ready":rotfl:
__________________
Cheers
Uffe
ustahl is offline   Reply With Quote
Old 01-19-09, 06:57 PM   #5
Soundman
Commodore
 
Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
Default

Wow, this is wonderfull news! I have stated in a long ago thread that you two guys would make one hellava team. Glad this has come to fruition. Can't wait for the outcome. Thanks much to both of you.
Soundman is offline   Reply With Quote
Old 01-19-09, 07:36 PM   #6
silent killer
Soundman
 
Join Date: Aug 2007
Location: Kingston Ontario
Posts: 141
Downloads: 49
Uploads: 0
Default combined enviroment mod

kriller and wclear i think that its a excelent idea to work together on one combined enviro mod that is copatible with TMO OR RFB or other mods congrat to both.
__________________
silent killer is offline   Reply With Quote
Old 01-20-09, 12:32 AM   #7
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
Default

I and kriller2 work together smoothly, and will soon let you satisfied with the release of the true environmental MOD.:p




Last edited by W_clear; 01-20-09 at 12:46 AM.
W_clear is offline   Reply With Quote
Old 01-20-09, 01:15 AM   #8
Freiwillige
The Old Man
 
Join Date: Mar 2008
Location: Phx. Az
Posts: 1,458
Downloads: 24
Uploads: 0
Default

New wave engine? How will it be on the frame rates? Better or worse than stock 1.5?
Freiwillige is offline   Reply With Quote
Old 01-21-09, 08:35 AM   #9
Stary Wuj
Lieutenant
 
Join Date: Jan 2002
Location: Poland, Zabrze
Posts: 268
Downloads: 36
Uploads: 0
Default

One big environmental MOD???

Wow, great idea

Thank You!

Stary Wuj
Stary Wuj is offline   Reply With Quote
Old 01-21-09, 08:37 AM   #10
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,885
Downloads: 946
Uploads: 5


Default

Nice work lads


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 01-29-09, 01:07 PM   #11
JGoldrick
Watch
 
Join Date: Apr 2008
Posts: 27
Downloads: 50
Uploads: 0
Default How about an update on how things are going?

Hey guys, Just wanted to know if we all could get an update on the progress of your "Super Environmental" MOD. Hope things are progressing well for you two.

Thanks again. :113:
JGoldrick is offline   Reply With Quote
Old 01-29-09, 08:00 PM   #12
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
Default

New "reality environment MOD", shiny transparent water, which is the biggest

progress, followed by resolution is just seaform and clouds ,Water in different time slots have different colors, different climate, sea water has a different color.........................

Recently, because we are busy, so the new "reality environment MOD" release take some time. Thank you.




W_clear is offline   Reply With Quote
Old 01-30-09, 12:47 AM   #13
rodan54
Navy Dude
 
Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
Uploads: 0
Default

Beautiful, absolutely beautiful.
rodan54 is offline   Reply With Quote
Old 01-30-09, 03:06 PM   #14
Munchausen
Commodore
 
Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
Default

Quote:
Originally Posted by W_clear
Water in different time slots have different colors, different climate, sea water has a different color....
Sounds good. When you get to the beta point, could you please post a few pix showing those differences?
Munchausen is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:58 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.