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Old 01-17-09, 01:55 AM   #1
jazzabilly
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Default What kills you?

The most?

I've only lost one skipper so far, in about 20 or so patrols played, and four careers (most get deleted).

I lost a Balao Class boat in a minefield. Ever since then, I steer well clear of shallow water.

A/C have come close, and I haven't tangled with a Bungo Pete as of yet.
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Old 01-17-09, 04:17 AM   #2
JonB
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Well, I havent died yet. Only done a couple of restarts when wanting to try another sub or a new mod.

Speaking of wich, I´m running on "normal" with a realizm of about 65 %. Every escort/destroyer who has been after me with he´s depthcharges has just been too easy to get away from, even quite easy to kill (while they are looking for me). Why is this? I thought "normal difficulty" should be normal... Is it that every one I´ve come across are novices? Because I havent played further than middle of -43 so far...
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Old 01-17-09, 10:02 AM   #3
tater
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Jon, if you are playing the stock game... well, the campaign is simply awful. Wrong types of escorts, and the skill levels are universally badly done. In stock, ALL convoy escorts are set to low quality AI such that they are literally targets not much more capable than the odd small merchant.

What kills me?

Shallow water, and not just mines. A mean kaibokan in RSRDC can ruin your day.

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Old 01-17-09, 10:23 AM   #4
Soundman
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Knowing I'm not really gonna die ! I mean, sometimes I get more bold than I would in real life. For example...once in a while, I like taking on those DDs, whereas in real life, I'd be running like hell. Most of the time I win those battles, when I don't, well...that's what saves are for.
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Old 01-17-09, 10:57 AM   #5
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Greed usually
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Old 01-17-09, 01:37 PM   #6
Red Lord of Chaos
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Betty usually, by the time the things go over the deck is awash but the tower is still above the waves. Even if I'm not killed outright the damage takes me later when I'm forced deep.
Most entertaining near death was in an IX, nearly sunk by an exploding merchant! 49% hull damage, took both 'scopes and popped 4 bulkheads along with other systems. Only the aft torp room and tower were dry and about half of the crew were wounded... Somehow I limped into Surubaya...
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Old 01-17-09, 03:19 PM   #7
Travis Reed
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Gonna hafta go with shallow water, subnets, mines, and tiny islands you don't even see...

Then of course...there's the blind lookouts not informing me of land based guns (also in shallow water)...

I really hate the Marshalls and now refuse to patrol there...everytime I go, the weather is bad...or the waves are high...and I end up dying mysteriously while patrolling with TC up (no higher then 1024, and usually closer to 512). One time I know it was shore guns as it pulled me out of TC after the initial hit (which doomed me...). It's rather nice how the lookouts are blind...

I think the last one was due to a subnet, but I can't be certain...
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Old 01-17-09, 05:54 PM   #8
tater
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Travis, if you are playing a modded campaign, like RSRD, the Atolls in the Marshalls--and elsewhere---are actually atolls. A primary failing of the stock game, is that there were NO REEFS. What good is an anchorage like Truk, for example, when it is open to the wide sea?

Back with the first major campaign rewrite, I populated the atolls with subnets to fill in for the missing reefs. Carotio, using Ref's terrain tool made Truk a proper atoll by raising tiny islands where the reefs should be. I think that the Marshalls retain my subnets, plus many many more added by lurker in RSRDC. Heck, lurker might have simply redone all of them himself.

Long story short is that if you use RSRDC, the marchals have reefs, and should you plot a course THROUGH any atoll, you will hit a subnet at 10 knots, and sink.
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Old 01-17-09, 06:30 PM   #9
jazzabilly
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Yes, Tater I found those subnets when I tried to pop a stationary merch. in Kwajalein. About 25 sec. or so after firing I heard "torpedo impact....torpedo impact" and saw two ghysers of water only about 500 yds in front of my boat. I had a good laugh over that and pulled away.
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Old 01-18-09, 10:31 AM   #10
Soundman
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Yep, I hit one of those nets at night once. Took me a while to figure out what had happened.

Last edited by Soundman; 01-18-09 at 01:45 PM.
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Old 01-18-09, 12:23 PM   #11
JonB
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hm, I never come across any subnets... Are they in the TMO as well?

Would be cool to hit one someday, just to know, lol. And I´ve never seen any mines neither. I probably must patrol more shallow waters by the sound of it.
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Old 01-18-09, 01:17 PM   #12
kylesplanet
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Quote:
Originally Posted by JonB
hm, I never come across any subnets... Are they in the TMO as well?

Would be cool to hit one someday, just to know, lol. And I´ve never seen any mines neither. I probably must patrol more shallow waters by the sound of it.
If your using TMO, you will find some mines. As far nets, they're in there but RSRD adds more.
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Old 01-18-09, 02:00 PM   #13
JonB
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Thanks!

I´ll go into shallow waters, hit "Ahead flank" and start scanning the ocean
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Old 01-18-09, 02:34 PM   #14
gimpy117
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Static Damage.
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Old 01-18-09, 07:26 PM   #15
rubenandthejets
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DDs got me a lot, until I found that clicking on the depth meter stem let me dive below 45 meters . Running aground and not respecting gunboats and subchasers enough gets me dead now. The death that really annoys me: planes crashing into me fter I shoot them down!
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