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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2007
Posts: 11
Downloads: 7
Uploads: 0
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Iam messing with some of the playable surface ships and try to implement them in Op Monsun,
right now iam on to balancing some stuff and i cant fire out how my crews AAA accuracy is calculated. i supposed the max error angle in the sim.cfg is only for non player ships (e.g. enemies) in AIcrew.cfg i have 3 ranges for both anti surface guns and anti air guns but i guess it has nothing to do with accuracy? thanks sploitz |
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#2 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Your goal is vague ?
If you are trying to shoot down A/C,adjust armor/hitpoints for specific A/C. Quality of gunner,might have some effect.
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#3 |
Swabbie
![]() Join Date: Apr 2007
Posts: 11
Downloads: 7
Uploads: 0
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well acutually ive been tweaking some surface mods
and id like to define the accuracy of the Ships AI Guns lets say iam using the Yamato as a playable ship the AA used by the AI on the ship played is quite impressive but id like to tone down the accuracy a bit or buff it, how do i do this? |
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