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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() salvo of six fish : ![]() ![]() ![]() Tubes 7 and 8 (aft tubes) have to be selected from the loadout screen (T) then locked on target but they fire all right ! They don't yet appear on the selection box : I need the smaller dials mod for the german side This feels like such a breakthrough ! the downside is that for now if the loadout shows 6+2 tubes the periscope and attack station only show 4+2 ? but the salvo mode works : I just fired a salvo of six fish in Peabody's convoy mission ! not only does it mean that the game is not limited to 6 tubes on the german side, but it also means that other imperial japanese submarine classes can now be implemented ! such as : -no picture- Kaidai 1 : 6 fore and 2 aft ![]() Kaidai 2 : 6 fore and 2 aft ![]() Kaidai 3 : 6 fore and 2 aft ![]() Type C1 : 8 fore ![]() Type C2 : 8 fore Sen Toku : 8 fore I will soon release the mod, as of now it is still using the Jyunsen 1M 3d model but I can now work on making other models (see above) since they needed 8 torpedo tubes total ! Keltos Download link : http://files.filefront.com/IJN+Jyuns.../fileinfo.html Last edited by keltos01; 01-09-09 at 04:34 PM. |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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bump
seems we need more work on this since they seem to CTD in campaign and not in single missions ??? keltos |
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#3 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
The CTD is Fixed, they appear to conflict with the decoy launcher for some reason. Or more specifically the decoy launcher bunker appears to create problems adding a aft torpedo bunker where there isn't one. Or adding entries to it that don't belong. Doing more experimenting to try to get more specific information. The reason we didn't see the problem before was you cloned a sub that didn't have a decoy launcher on it. Then as we added them the problem appeared, well actually disappeared in a CTD. ![]() Peabody
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