SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-09-09, 03:35 PM   #1
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default 8 tubes on german side implemented !




salvo of six fish :











Tubes 7 and 8 (aft tubes) have to be selected from the loadout screen (T) then locked on target but they fire all right ! They don't yet appear on the selection box : I need the smaller dials mod for the german side


This feels like such a breakthrough ! the downside is that for now if the loadout shows 6+2 tubes the periscope and attack station only show 4+2 ?

but the salvo mode works : I just fired a salvo of six fish in Peabody's convoy mission !


not only does it mean that the game is not limited to 6 tubes on the german side, but it also means that other imperial japanese submarine classes can now be implemented !

such as :

-no picture-

Kaidai 1 : 6 fore and 2 aft




Kaidai 2 : 6 fore and 2 aft




Kaidai 3
: 6 fore and 2 aft




Type C1 : 8 fore




Type C2 : 8 fore

Sen Toku : 8 fore


I will soon release the mod, as of now it is still using the Jyunsen 1M 3d model but I can now work on making other models (see above) since they needed 8 torpedo tubes total !

Keltos

Download link :

http://files.filefront.com/IJN+Jyuns.../fileinfo.html
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 01-09-09 at 04:34 PM.
keltos01 is offline   Reply With Quote
Old 01-30-10, 04:39 PM   #2
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

bump

seems we need more work on this since they seem to CTD in campaign and not in single missions ???


keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 01-31-10, 12:04 AM   #3
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by keltos01 View Post
bump

seems we need more work on this since they seem to CTD in campaign and not in single missions ???


keltos
Keltos

The CTD is Fixed, they appear to conflict with the decoy launcher for some reason. Or more specifically the decoy launcher bunker appears to create problems adding a aft torpedo bunker where there isn't one. Or adding entries to it that don't belong. Doing more experimenting to try to get more specific information. The reason we didn't see the problem before was you cloned a sub that didn't have a decoy launcher on it. Then as we added them the problem appeared, well actually disappeared in a CTD.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.