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#1 |
Stowaway
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any helps on how to make ships in SH3/GWX roll over/capsize more often? to me roll over/capsize ships are more entertaining than all other sinkings.
Last edited by Lil' Subsim; 01-04-09 at 01:25 PM. |
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#2 |
The Old Man
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I've never had a ship not roll over and capsize in GWX. Are you overkilling the ships with 3-4 torpedoes?
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#3 | ||
Weps
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I've only seen a big ship capsize once... A large merchant, i fired 2 torpedoes at her and she listed badly, after finishing her off with deck gun shots she was listing nearly 90 degrees to starboard, then she just turned upside down and went down showing her propellers. It was pretty cool ![]()
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#4 |
Silent Hunter
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I asked this same question a while back. I've never seen a capsize either not even from stock install.
Best regards. Fubar2Niner |
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#5 | |
Weps
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now that i think about it.. could it be that i usually fire mags under the keel of my targets. keeping them "balanced" as they fill with water.
is that modeled? :hmm:
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#6 |
The Old Man
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I usually go for bigger cargo ships (Deathly afraid of convoy escorts). Maybe its because they're so top-heavy they capsize a lot. I think bow or stern shots cause boats to tip over, and middle hull shots cause them to capsize and flip over.
Water is various areas of the hull is modeled, thats why bow shots make ships sink so much faster.
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![]() The entire German garrison of Vanviken, right here in your thread! ![]() Last edited by A Very Super Market; 12-31-08 at 03:31 PM. |
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#7 | ||
Weps
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i mean... if there is a real difference between a mag under the keel or a contact pistol 1m under the surface at the starboard side.
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#8 |
The Old Man
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As far as I know, there is some difference. Under-keel shots tend to break a ship in half, but when it doesn't the ship will either go under starboard or port (depending on where you hit it). A 1m shot on starboard will always cause the ship to capsize in that direction and vice versa for port.
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#9 |
Ocean Warrior
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I've only seen one or two capsizes personally, and those were a long while back. Then again, I usually go for the bow or under the smokestacks, and always under the keel. I have seen my targets list to one side, but not a lot of capsizes.
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![]() Last edited by Weiss Pinguin; 12-31-08 at 03:56 PM. |
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#10 |
Gunner
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I've never seen one capsize in 3+ years of play.
Many go over 90 degrees to port or starboard & then go down but have never seen one turn turtle completely. Would be cool to see that. Is it something that is moddable? |
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#11 |
The Old Man
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Battleships tend to capsize, as do all top-heavy ships.
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#12 |
Stowaway
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look, all i'm asking how to mod ships to roll over/capsized more often than all other sinkings or any help on maybe the zones.cfg file can make the ships roll over/capsized, I have GWX 2.1, but downloading 3.
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#13 | |
Silent Hunter
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![]() Quote:
![]() Here's something that ought to work: Download S3ditor (http://www.subsim.com/radioroom/showthread.php?t=119571) and open the .sim file of the ship you want to edit. Then, click on the Unit_Ship entry and raise the GC height. Keep in mind that this may dramatically alter how the ship(s) handle in bad weather... Last edited by iambecomelife; 12-31-08 at 08:24 PM. |
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#14 |
Lieutenant
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LOL!...Sometimes it is hard to get a straight answer!..
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#15 |
The Old Man
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Well, until an actual modder comes along, we kinda drift off into our own discussions..
So! Who here likes cheese?
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![]() The entire German garrison of Vanviken, right here in your thread! ![]() Last edited by A Very Super Market; 12-31-08 at 08:36 PM. |
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